2.2 Teenage Mutant Ninja Turtles: Turtles in Time – full playthrough
Hosts Andrew and Alex chat about both the arcade and Super Nintendo versions of Teenage Mutant Ninja Turtles: Turtles in Time. The nostalgia trip was well worth the time traveling adventure and made us appreciate the present iteration of this classic beat ‘em up even more. A game from 34 years ago could be considered the depths of the video game backlog and the fact it is even possible to revisit in the first place is much appreciated.
Stay tuned for next week’s episode to learn about the next game from the backlog that we’ll be playing.
What did you think about your blast from the past Ninja Turtles style? Take part in our conversation by joining The Gaming Backlog “Book Club” Discord server at https://discord.gg/9xdX3znWQn or finding it through our LinkTree link on Instagram.
Transcript
[00:00:02] Speaker A: Hello, welcome back to the gaming backlog book club and cowabunga, dude. This was an interesting experience. Total blast from the past, which is very on brand for a game about time travel.
And also, first off, I don’t know how this turned into a pizza focused podcast. First we had the pizza deliveries in Death Stranding last season, and now the Ninja Turtles have me craving pizza again. What the hell? I saw pizza.
[00:00:25] Speaker B: Really? We’re enjoying pizza?
[00:00:27] Speaker A: Yeah. I guess my childhood love of the Turtles probably should have tipped me off about it because I clearly remember that they liked pizza, but I forgot about that detail until we started playing Turtles in Time. The funny thing is, I’m not even that much into pizza at all anyway. I generally choose something of the many other types of food out there when going for something that’s not healthy. Anyway, we went through Turtles in time this time, and we went through it in co op, just because that’s an option. And played the Super Nintendo version first.
[00:01:00] Speaker B: Yes, we did. We. As you said, we went through co op. That was a bit of a, as I’ll use an English, English word here, a bit of a palava. All just an absolute mess.
[00:01:12] Speaker A: Kind of. Kind of a hassle.
[00:01:13] Speaker B: Yeah, yeah, it was a big hassle.
[00:01:15] Speaker A: Wait, yeah, not online. Co op should be seamless in a game that’s all about co. Op.
[00:01:21] Speaker B: Yes.
[00:01:22] Speaker A: Right.
[00:01:23] Speaker B: And even though this is a remastered collection, the Cowabunga collection, and it has online.
It says it’s online, it would not let us join with each other. We could not get it to join.
[00:01:36] Speaker A: The lobby, send an invite in either direction. The invite would pop up and you could click select. But then you didn’t actually go into the lobby. You could create a lobby and then the other one could find it, but still not join it, even though they’ve confirmed that they joined it.
So that was fun.
[00:01:53] Speaker B: Yeah, it was a little bit of a mess for a while, but then we just ended up. Let’s like, let’s just Google this, see what we can do. We obviously found a Reddit, a Reddit thread about, hey, turns out, yeah, on PS5, it’s a known problem, it’s basically broken. But what you can do is do share play. So if you’re in a party together on PS5, talking, you can go into your party and at the top there’s like a little icon for share play.
You click on that and you say basically like, your visitor will play with you.
And then you start up the game. Instead of going to the online mode, you just go to like A regular mode, as if you’re playing solo and then start it up. And luckily we hit two player and it popped up on the screen of letting me select a character and then you were able to select a character and that’s just how it went. Well, what I need to know for that is someone has to have one person has to have. The person who’s hosting the shareplay has to have very good Internet.
[00:02:51] Speaker A: Right.
I mean once we got it all sorted out, it worked pretty well. I hadn’t used shareplay before and it was a tiny bit blurry on my end. You were hosting and wasn’t a big deal at the end of the day. Although I would remove the one hour time limit, which is kind of unreasonable or not useful at all.
Don’t know why they have that. So we had to keep.
[00:03:13] Speaker B: That was.
[00:03:13] Speaker A: That was restarting it. So that was kind of a pain. But whatever.
As far as the game itself goes though, once we got everything working, I, you know, it was actually pretty tough in some parts. I think our muscle memory of beat em ups is not super strong.
Right. Okay. Like eventually you can get to a point where you know what you can do, you know what your attacks are. The movement speed of walking is pretty slow.
The input for the dash move or the dash itself and the dash moves that are connected to the dash are very hit or miss. There’s some sort of delay for whatever reason between the second input of the dash, so you can’t just quick tap the directional button.
The knockback was huge. Like you fly halfway across the screen for whatever reason.
But at the end of the day it was pretty cool. I think I had some vague memory. I may have played it in arcade once, but it was good to get back in there. I personally cycled between Raphael and then Leonardo, since in the Super Nintendo version you can change characters when you hit a continue.
[00:04:27] Speaker B: Yeah, you could. I. I think I was. I was Donatello mainly to start and then there were a couple times where I switched to Michelangelo and played through with him on a few. Couple of the stages.
[00:04:38] Speaker A: Right.
And I, you know, I did. I. We played the arcade version second and I used drop fail the whole time on that one. Since the original arcade had each character assigned to a specific location on the arcade cabinet, so you couldn’t switch in between. But I think the biggest point here, and we both kind of agree on this, is that it is a significantly better experience all around on the arcade version.
[00:05:03] Speaker B: Yes, the arcade version was far and beyond a better version. The sn, the Super Nintendo Port is.
It was fun, but. And there were some differences, but it was nothing and didn’t look nearly as good as the arcade. And the colors weren’t as vibrant. The background was a bit more grainy.
[00:05:22] Speaker A: The music and voice was hard to hear. In the Super Nintendo, you could actually hear clearly the handful of voices that do appear in the game. And the music itself had voices to it as well. This all makes sense considering arcade cabinets are basically just full computers in boxes while home console has limited capabilities. And for the time, it’s just great to be able to be able to sit at home and play this game that you usually have to go into an arcade and pump a bunch of quarters into endlessly.
So, you know, don’t be fooled by the fact that the Super Nintendo port was released later. If you have access to both, which you probably do if you’re playing Cowabunga Collection. The arcade version is better with the handful of differences notwithstanding. Yeah. Just considering how smooth it was, how much faster you could move around, it was so much easier to pull off the special moves.
I really enjoyed it a lot more overall. And I’m glad that we played the arcade second. And we only really played it second because we had that problem with the joining the group which we were going to do at first. Originally. Because it released first.
[00:06:26] Speaker B: Yeah. If we didn’t have. Yeah, I’m glad, as you said, that we did play the arcade version second. The. The one cool part with the Super Nintendo was the one stage. I think it was like a. I think it’s called Neon Knight Riders or it’s sort of F0 type. And because the Super Nintendo had F0 and their.
Is it the FX chip or the.
[00:06:48] Speaker A: F. It’s the Mode 7.
[00:06:49] Speaker B: The Mode 7.
[00:06:50] Speaker A: Yeah, the Mode 7 chip that was used really heavily in Super Castlevania 4 and F0. And it was used really well across a lot of games. It makes sort of that pseudo moving or rotating background that allowed. And Super Mario Kart made all those possible. So that. Yeah, that hoverboard section in that particular level was really awesome. Because the intro was behind you.
[00:07:12] Speaker B: Yeah, it was behind you.
[00:07:13] Speaker A: And then it switches back to the regular hoverboard that you had seen previously in a couple other levels. But it was really cool to see that pop up out of nowhere.
[00:07:22] Speaker B: Yeah, it was.
[00:07:23] Speaker A: I think they also used that chip for the handful of segments where someone. I think it was usually Shredder was popping behind this. Basically where you’re sitting and starts shooting at you and you have to throw the enemies towards the screen.
It did, actually. Also, the Mode 7 chip is what allowed you to throw enemies towards you at the screen to begin with as well. That’s why that, that throw move doesn’t exist in the arcade version. So all those things are pretty cool additions.
[00:07:53] Speaker B: Yeah, they were. They were cool. They were good additions to the game.
[00:07:55] Speaker A: And in Super Nintendo version, there’s also an additional level before you go back in time in the Technodrome. And then obviously there’s one at the end. But that extra level was pretty cool.
The ability to swap turtles when you use a continue. Right, that definitely makes sense. And it did shuffle the bosses a bit. It had Bebop and Rocksteady as pirates, which was different and basically just a shuffle around of all sorts of details. But I think it was a lot of, a lot of fun going through the individual levels, especially the. The time travel related levels. Right. There’s the dinosaurs, which I think is the most emblematic of time travel in most media. There’s the pirate ship and the train Wild west train level.
[00:08:45] Speaker B: The train, the. The train which was. Yeah, the level stage seven. Bury Me at Wound, Bury My Shell at Wounded Knee. So, yeah, it’s back to back. All the back to there in history.
[00:09:00] Speaker A: Yep. Very much associated to. On parts of history.
[00:09:04] Speaker B: Yeah, it was.
[00:09:05] Speaker A: Well, overall, you know, I think it was a good, good fun experience.
At the same time, it’s not super deep as far as story goes, but are you ready to dive deep into the story, especially with its detailed analysis of philosophy in the arts?
[00:09:24] Speaker B: Yeah, yes, definitely. Let’s. Let’s dive in.
[00:09:27] Speaker A: You can’t really expect a profound, nuanced story coming from an arcade game, I guess.
So you have to let those brief cut scenes and environmental storytelling do the heavy lifting. There’s a few stages in New York. There’s the sewer level on the hoverboards. Right. There’s those handful of sort of time travel levels. And then you go to the far future cityscape and then to a futuristic lab. Then you fight Shredder on the Technodrome.
Right. There’s not much beyond that. It doesn’t necessarily. Aside from the dinosaur level, which I think they did a good job with, where of course, it was a mixture of the Foot Clan and those rock dudes, which I can’t stand.
[00:10:04] Speaker B: Those rock dudes. Annoying. And then the Foot Clan soldiers riding on dinosaurs that do so much damage.
[00:10:10] Speaker A: To you when they run you over riding on dinosaurs. There’s the pterodactyls that drop things on you. Oh, totally realistic. Obviously.
There’s the stalactites that fall out of the cave.
So many. Yeah. Semi traumatized, but had a good time.
[00:10:28] Speaker B: Yes. They’re definitely. You can tell it’s the old school game. Cause it’s like I’m trying to, like, move my way out of the way, and you feel like you’ve. You’ve pressed the button to move, but it’s a little.
Also, this could be because of shareplay too, playing over it. A little bit of a lag on your. The button press.
[00:10:43] Speaker A: Right.
[00:10:44] Speaker B: And then all of a sudden, I get hit. Yeah. Hit by a stalactite that just falls from the. From the ceiling.
[00:10:52] Speaker A: Yeah. I mean, I suppose if you think about it, the names of the turtles plays into the history factor as well.
And, you know, doesn’t go much farther past that.
So after we finished, I actually. I don’t think I had mentioned this to you, Alex, but I. I also went back into the Cowabunga collection the next day and played through solo the Hyperstone Heist, which is the Sega Genesis game that I mentioned last time.
So that was released in 1992. And it. It added minor details in some places, like the Streets level. It’s basically a reshuffle of Turtles in time, but for Sega Genesis and with a completely different concept. So it definitely. It added minor details. Like the Streets level, towards the beginning had a garage with a car that drives out, and if it hits you, it’s an instant full life bar kill. So that was a thing. They had a couple of moments where things came out of the background like that and destroyed you. The sewer’s level isn’t a hoverboard level like it is in Turtles in Time. You just walk through it and you fight Leatherhead there. So he’s not on a train. He’s in the sewers, which kind of makes more sense.
[00:11:57] Speaker B: That makes more sense.
[00:11:58] Speaker A: He had a whole bit where I think he even went underwater and popped out at you. Kind of like the alien Necromorphs that exist in both of these for some reason.
[00:12:07] Speaker B: Oh, yes.
[00:12:09] Speaker A: Once you get past the New York stage, you go into relabeled things. So the pirate ship was called the Ghost Ship. The other new levels are more kind of around the world. So basically, the whole concept behind this Hyperstone heist is that the hyperstone is a thing that you can use to shrink things. So the game starts with a cutscene of. Right. April on TV and the Statue of Liberty, which I guess everything in the 90s wanted to destroy the Statue of Liberty or steal it or whatever. So Shredder uses the hyperstone to shrink the Statue of Liberty and all of Manhattan.
And that’s the whole idea. So instead of going back in time, you’re just going through around the world. And I don’t know if he’s trying to shrink the whole world or what. But there are also a number of new levels that weren’t internals in time. So one of them was basically just fully Japan.
Even had a complete level, the pixelated replica of the great wave off Kanagawa. The. That super famous painting of a wave.
[00:13:12] Speaker B: Okay. Yes. Yeah.
[00:13:14] Speaker A: You’re going through essentially like shrines and whatnot. So it fits the ninja part of the Ninja Turtles. And, you know, despite the story showing Shredder shrinking things, there was not a single level that involved you being shrunken or going through a shrunken place, which would have been cool. If you asked me, I think maybe something in the Zelda Minish cap style where he link actually gets completely shrunken and is basically in the normal world, but at a tiny level with tiny people and all that.
That would have made a plenty of sense in this. But they didn’t go for it for whatever reason. There’s also an entirely new boss fight, which is in that Japan level named Tatsu. He just throws a ton of knives at you and has a bunch of ninja minions. So it’s kind of like manage the minions and don’t get cut apart. Also in that game, the jump up with the downward kick attack is super overpowered. It doesn’t do a ton of damage, but it can power through so many other enemy attacks that you can just go straight through them when they’re about to attack you and chip away at their health. So it’s really easy to get carried away and just spam that constantly to wipe out waves of enemies.
[00:14:23] Speaker B: Okay. When you played this until you played it by yourself, did it actually. Was it just you. Did it give you any, like, AI turtles to play with?
[00:14:31] Speaker A: No, it’s not. It was literally just a single turtle. Yeah. Oh, wow. Which. Which would have been cool to have that option to play like the full set of four with AI companions. But I guess that wasn’t a thing back then. So maybe that’s why.
[00:14:45] Speaker B: You know, good for you for getting. What Was it about 10 stages again too?
[00:14:49] Speaker A: Oh, that was the other thing. That’s different. Yeah. Instead of 10 stages, it was only five, but they were much longer. So it had. The New York stage was basically all of the first four or the first three New York stages. From Turtles in Time bundled into one. It had the. The ship one which was much longer and then it had the.
The Japan one. And then they basically go into that final kind of laboratory setting before the Shredder boss fight. There was also a. The second to last level had a four boss boss Rush which was just repeating all four of the ones previously and had a different version of the fly guy who wasn’t a fly, he was still a human in a robot suit.
[00:15:31] Speaker B: Oh, backstory Stockman Baxter with I guess.
[00:15:35] Speaker A: Before he mutates into a fly, but he has a. He’s in a floating robot like robotic thing and then launches a bunch of those little chicken minion things at you.
So that was that. That was interesting. At boss Russia before he’s getting to Shredder.
[00:15:51] Speaker B: Good for you for beating this single handedly.
How many, how many gameos did you get?
[00:15:57] Speaker A: Well, I used a fair bit of the rewind function and a bit of that spamming downward attack just because I didn’t want to spend too too long doing it. But it was good. It was good to see the differences. And obviously yeah, they snagged a fair portion of it from straight from Turtles in Time which hey, smart for them. They get something a little different. Someone that’s playing on one console and not the other. Maybe has some interest in playing it somewhere else or getting both consoles. Good marketing move.
[00:16:23] Speaker B: I’m gonna have to. I might have to go back and.
[00:16:25] Speaker A: Try it play it and. Well, to cap it all off, my TMNT binge weekend also included my first time watching those 2014 and 2016 movies, which were enjoyable enough but also clearly not intended for me at this point with the sort of child directed jokes. Makes sense. Totally fine with it existing and you know, well enough animated and all that. But I probably won’t watch it again.
[00:16:51] Speaker B: No, I haven’t seen them. Those ones for a while. The. Those.
Yeah, the 2010 ones. The Michael Bay movies. I wanted rewatch them because I think I saw them.
I didn’t see them in theaters. I saw them not long after. They just. They came out then on tv Blu Ray. So yeah, I’ll have to. I kind of want to rewatch those.
[00:17:12] Speaker A: Excellent. I think. So as far as parting thoughts go, I have a handful. I feel they could have taken advantage of the time travel idea more.
The levels where they did use it, it was well done, but really only half of the game was while time traveling and the entire first three levels in the arcade version and the first four levels in the Super Nintendo version were Just things in present day.
For such a short game that’s literally called Turtles in Time, my personal opinion would be that they should have just included one setup level in New York maybe that combines the streets and the sewers or something in present day and then immediately get back, sent back in time. There’s so many possibilities out there for time travel levels beyond the dinosaur, pirate ship, Wild west and sci fi future. It could have done medieval, a world war, ancient Greece or Egypt or Rome, the Ice Age, Feudal Japan. Like all those things.
[00:18:07] Speaker B: I was going to say that Japan was.
Japan was in the mov. The original movies.
[00:18:16] Speaker A: The third one, yes.
Like there’s just so many options that they could have taken advantage of and they. They made half the game present day.
[00:18:27] Speaker B: So I agree. It would have been nicer for. To definitely have more of the time travel element in it.
[00:18:34] Speaker A: Yeah, that’s.
I would have hoped for that. And if they ever remade it, like truly remade it as a Shredder’s Revenge style game, maybe that makes some sense or would be a good thing to go for. We did actually, now that I think about it. We also played Shredder’s Revenge. We haven’t talked about.
[00:18:54] Speaker B: Yeah, we did play Shredder’s Revenge. Then the next night after playing two.
[00:19:00] Speaker A: The next night, you know, playing the turtles in time, two versions really got me in the mood to play Shredder’s Revenge. And so we. We jumped into it. Alex, it was your second time playing. I really enjoyed it. They just did so much well that they improved on both. Between the special moves, we both got the four DLC characters included. Although I played Ezra, Donatello and Leonardo. But I have to say it was just such a great experience. It really painted a detailed picture of how much they were able to evolve the gameplay it into the modern age. Beat em ups certainly don’t need to stay dormant. Hats off to Dotemu, the developer there for everything they did with Shitter’s Revenge. They really managed to create the modern iteration of the series.
Exactly how rose tinted glasses have so many people believe they remember Turtles in time. And they did it as a brand new game instead of doing a remake. So. Even cooler.
[00:19:56] Speaker B: No, it was. It was a lot of fun. It’s a cool story.
And yeah, adding all the extra characters. I do like the part the. The new special moves that you can do.
[00:20:07] Speaker A: Yeah, special moves. And the dodge button is a major difference maker.
[00:20:11] Speaker B: Dodge button is a big difference maker.
[00:20:13] Speaker A: I do think they still could have taken advantage and added a block button. Would have been great. But they didn’t go that far. It might have made you too overpowered. I don’t know.
[00:20:22] Speaker B: Yeah, it would have been nice since. Since there are enemies in there that do block and you have to try and break their blocks. So been nice if there are a couple times that you could block as well. Especially since there are times where you’re trying to get your combo up to however many hits. Like it counts. As many hits as you get in a row without getting hit or without it stays there as long as you haven’t got hit the combo. And if you move to the next stage before. If you are able to hit somebody before it goes away. Because I think after you’ve killed somebody and you have a hit combo, say like a. I think my Highest was like 100, like 35, 140 hit combo.
And then you have to move on in the stage. And if you can get it and hit somebody before it goes away, like you have about like 5 seconds or so before it flashes it goes away. Then you can continue it otherwise.
[00:21:17] Speaker A: And the slow progression of actually leveling up and unlocking extra health. Unlocking extra. Like the extra power power bar for the special move. Yeah. It’s just all around a kind of cool thing. And I’m Even the Turtles in Time had this. But they did a really good job with making the characters feel unique. Not just in their weapons and movesets, but in the. The stats that they have. So strength and speed and technique and all that, which was. It’s good. It makes repeat playthroughs more entertaining than just button mashing.
[00:21:51] Speaker B: Yeah, I was gonna say it. Definitely this one. Shredder’s Revenge definitely has a more. A higher replay value compared to. Compared to Turtles in Time. I liked like one of the little things when you. You can revive your teammates by giving them pizza.
[00:22:05] Speaker A: It’s a big deal too. And you can also sacrifice some of your health to give someone else health. Which we totally.
[00:22:10] Speaker B: Yeah.
[00:22:10] Speaker A: By cheering them up every time.
[00:22:11] Speaker B: Yeah, we forgot. We forgot about that one. I do liken this that for each level you have some challenges to try and complete, which gives you a little more XP to help boost your characters up to the next level. Also, there are collectibles to find which weren’t too difficult. We found every single one.
Just. They’re not too hard to find in each level. But it’s a nice little extra cool thing to add to the story with some other little cameos in from across the universe of tmnt.
[00:22:40] Speaker A: Yeah, definitely exactly what I would hope for from A modern iteration of this style of game, especially for this franchise.
I do think as far as just parting thoughts as well. At this age, even at this age, despite nostalgia playing a heavy role and recognizing that there’s still definitely a certain allure to this franchise. Something about a. Something about a group of brothers that have their differences of opinion and their squabbles, but at the end of the day always stick up for each other and fight as a family.
Like that’s kind of a timeless thing. As a gamer out on the variety of weapons that they use, each has their own personality that you can get behind.
I’m surprised at how invested I got quickly back into just the world and the characters of the Ninja Turtles themselves, which is. Is kind of funny to me.
[00:23:32] Speaker B: Yeah, I think also just the second you hear the theme song that we all heard as kids, it just. It just brings you back instantly.
[00:23:39] Speaker A: It fires all those nostalgia bonus points for sure. I also have some good news for you actually. So last time you said you were a bigger Power Rangers fan than Turtles Ninja Turtles and hope that they would re release one of those older games too.
Well, playing this and Shredder’s Revenge made me remember. It unlocked this from my memory. So it’s not a remake, but Shredder’s Revenge style modern version was going to be released eventually. I looked it up and you’re in even more luck because it actually already did release at the end of 2025.
It’s called mighty Morphin Power Rangers Rita’s Rewind. It features the characters from the original show. So you know the red, yellow, pink, black and blue. And I think you can unlock white or green, I forget which one. And it has all the original enemies, so it’s not the newer ones, it’s the ones that we remember. It was made by Digital Eclipse. Who are the people that made the Cowabunga collection, which is cool. Although I wish it was by Dotema who made Trader’s Revenge. Because I basically to make this really great. Hopefully Digital Eclipse figured out how to make online co op work seamlessly.
Either way, we should play it sometime. If they didn’t figure that out, we gotta do it just on local couch co op instead of online.
[00:25:01] Speaker B: Yeah, definitely. Yeah, I’ll have to. Okay, I’m gonna have to go on to probably put it on PlayStation. Go onto my wish list and throw that on there.
[00:25:09] Speaker A: Yeah.
[00:25:09] Speaker B: See if I can catch it on a sale. Cause yeah, I would definitely like to replay those. Cause yeah, just Power Rangers was more of my childhood and I Just I remember the original Super Nintendo games, just really enjoying those.
[00:25:25] Speaker A: So what would you rate Turtles in time?
[00:25:31] Speaker B: I would probably give it because you can definitely tell. Yeah, the nostalgia feels with all. Just the TMNT and everything. But overall with gameplay, I’d probably say a 7.7.5 out of 10.
[00:25:45] Speaker A: Okay, okay. It’s reasonable. I’d probably say six and a half or seven probably.
I’m really glad we played it after having it in my backlog since long before I even knew what a backlog was. And I’m today rating it by modern standards knowing that it really, when it first came out, reset the foundations and quality bar for beat em ups as a genre all those years ago. So I definitely give it credit where it’s due and I had a lot of fun with it, especially in co op. But I can’t imagine I’ll ever play it again.
Except if I come across it in one of those actual arcade bars. Then yes, absolutely, I’ll play it again with a beer in hand and others joining in and remembering what we did here. So we kind of know how to get through levels in certain ways.
[00:26:30] Speaker B: Yeah, I agree. I think that would. Yeah, that would be the only time I probably would ever replay it again as well. I think also our reviews, as you said, if Shredder’s Revenge was not out, if we just have that type of game to compare it to, maybe would have been a little bit of a higher score. But since we have that and we can see now that type of beat em up and how they’ve done it Right. It’s definitely. You can see the age of Turtles in time.
[00:26:54] Speaker A: And I suppose now, now that you mentioned, I’d probably. If I’d say six and a half, seven is my aggregate score in reality, I’d probably give the Super Nintendo version A5 and the arcade version of 7.
[00:27:08] Speaker B: Yeah, I agree. I would. Yes, I’d probably say yeah, 5 and yeah, 7. 7.5 for the arcade.
[00:27:14] Speaker A: They split them out that way. I will say though, Shredder’s Revenge has actually stuck in my mind and I even have some motivation to go through with all the characters at least once just to see what the gameplay feels like. Even if it’s by myself. It was just that much fun. If I do that though, I’ll put pull. Probably pull my arcade fight stick out of the closet and play it like that for extra immersion.
[00:27:40] Speaker B: Yeah, that’d be a fun one to play it. I need to. I don’t have an arcade fight stick.
[00:27:45] Speaker A: Just give it a shot. I know.
[00:27:47] Speaker B: I feel like I should maybe invest in one now. It is a Shredder’s Revenge is a good game to that has, as I said, the replay value to go back and try and replay and try all the characters out.
[00:28:01] Speaker A: Absolutely. Now, did I hear somebody order a pizza?
No.
[00:28:05] Speaker B: Unfortunately no.
[00:28:07] Speaker A: Well, one can hope.
Tune in next week to find out which game Season three of the Gaming Backlog Book Club will be about.
Yep.
[00:28:16] Speaker B: Thank you everybody for listening.
[00:28:17] Speaker A: Catal Bunka.
[00:28:20] Speaker B: If you want to follow along and discuss our playthrough of mini games on the Gaming Backlog Book Club podcast, please give us a follow on your podcast platform of choice, Spotify, Apple Podcasts, iHeartRadio, Pandora, Amazon Music or Pocketcasts, as well as our Discord and Instagram under the same name. Thanks.