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6.4 Silent Hill 2 Part 3

Jump down into the pitch black darkness of the Toluca Prison with The Gaming Backlog “Book Club” hosts and see what lurks beneath. Somebody here in Silent Hill knows what’s going on and where Mary is, but it’s certainly not James. We chat about just how scary a horror game can get and just what pure, total darkness mixed abstract sounds and chittering enemies does to a person. Will we ever find our way out of Silent Hill? Time will tell, if our minds stay sane that long.

Stay tuned for next week’s episode to finish off Silent Hill 2 Remake Part 2, and share tips for New Game Plus as well as any wild stories you have.

We want to hear how your journey, from the Brookhaven Hospital to, into and through the Toluca Prison went. Take part in our conversation by joining The Gaming Backlog “Book Club” Discord server at https://discord.gg/9xdX3znWQn or finding it through our LinkTree link on Instagram.

6.4 Silent Hill 2 Part 3 cover art

Transcript

[00:00:02] Speaker A: Hello and welcome back to the Gaming Backlog Book club reminder. As usual, we do go into spoilers, so if you want to avoid that, start an earlier episode and play along and come back to this one once you’re all cut up. So last time we went through the hospital, Brookhaven Hospital.

After completing that, I did take a break for a few days, mostly just to do other things outside of video games and complete some other projects and daily life requirements over the weekend. And I gotta say, despite how messed up it all is, I felt myself thinking about this game at least a few times and I was really itching to continue with the story.

Silent Hill was calling me back.

I don’t know if that’s a good thing or a bad thing.

[00:00:44] Speaker B: I guess it depends. Maybe probably more of a bad thing than good thing, I guess.

[00:00:52] Speaker A: It’s like an earth.

[00:00:56] Speaker B: Who are you hearing calling you back?

[00:00:59] Speaker A: Well, you know, radio static mostly.

[00:01:02] Speaker B: Oh God, I’m not gonna. There have been, since we’ve been playing times where I go to sleep and I close my eyes and like I can just. All I hear is radio static from. From this game.

[00:01:12] Speaker A: Yeah.

Yeah. When you get your headphones on, it almost makes you want to turn off the radio static because it’s almost deceiving the radio static feature. Like, yes, it warns you of most enemies, but the mannequins don’t. And so you still get jump scared. It’s not like it’s helping you there. I might, yeah, I think try turning it off at some point. But I also. This is my first time through this game probably. Maybe I’ll wait if there’s ever a second one. I don’t know if I’ll do a second playthrough, but who knows?

[00:01:40] Speaker B: Yeah, I think it does that on purpose where it’s trying to catch you off guard.

[00:01:45] Speaker A: Like it lulls you into a false sense of security and then sweeps it out from under you.

[00:01:50] Speaker B: Yeah.

I do know that there is a trophy because I just looked through of like playing the whole game through with turning the radio fully off. So like the second we get it, like at the beginning, you shut it off and don’t use it. But again, obviously as my first time playthrough, I would also I would like to sort of know when enemies are closed. So that was cool.

[00:02:11] Speaker A: Yeah. At least get an idea.

Yeah, I mean the slow walk around every corner with gun drawn is definitely my MO though here it’s like those.

[00:02:21] Speaker B: Like shows like that show like VIP with Pamela Anderson where it’s like you have your like Gun up. And then you go around the corner with it.

That’s what it just reminds me of. Or, like, bond just going around. Just like, I constantly have it out. And again, it’s like, just jump around the corner and be like, aha. And then nothing’s there.

[00:02:38] Speaker A: Check. Check doors and corners or whatever it is that you’re supposed to do in those kinds of situations. Ceilings, too, in Silent Hill, though, because wings are not safe either.

[00:02:49] Speaker B: And then there’s those odd times where I don’t have it out, and I just decide, like, I’m going to run and I run around the corner and then boom. Something’s, like, right there.

[00:02:56] Speaker A: Yeah.

There’s no safety here. Yeah. So the transition areas from the hospital to the prison takes you through the otherworld versions of a few sections of town you’ve already seen in the earlier game. And obviously they’re moodier and much more full of monsters than before. Both between the fact that it’s nighttime, the fog is still there, you’re in the other world. But it really. Yeah, I mean, it gave me that sense of Resident Evil 2, I think I mentioned at the end of last time. But it, you know, as usual here, it uses the light really well. And, like, even something like a ringing payphone off in the distance is kind.

[00:03:32] Speaker B: Of.

[00:03:34] Speaker A: Catches you off guard. Obviously, you know, you’re the one to answer it, because everything else is a monster. It also hit me walking through these streets. I find it quite funny to see so many station wagons around.

[00:03:47] Speaker B: Yeah, well, yeah.

I forgot what year this is.

[00:03:51] Speaker A: It was in 2001. Yeah. So, of course, that was still. That was, like, probably the tail end of the Station wagon’s life cycle, but.

And of course it was. It’s a remake of a game that was made in that time, so they didn’t make drastic changes, and they shouldn’t have, and I’m glad they didn’t. But it’s just so such a blast from the past to see half of the cars in this area are station wagons.

[00:04:14] Speaker B: Yeah, they are. It is pretty. It’s funny to see.

[00:04:19] Speaker A: And as you’re walking through town here, right, and you go into some, like the Neely’s bar and the jukebox and a couple other places you’ve been to before.

Messages that are written directly to James on the walls or in notes make things feel a bit more personal in the other world. Now, I assume they’re implying James will be going to hell when he dies in one of those messages, because he says, if you want to see Mary, just Die?

[00:04:43] Speaker B: Yeah.

[00:04:43] Speaker A: I’m not sure. You’re going to go to the same place as the jukebox. Yeah.

[00:04:47] Speaker B: Was that above the jukebox? Yeah.

[00:04:49] Speaker A: I don’t know that you’ll go to the same place as Mary, but it’s like, okay, you’re referencing both of the primary people in this scenario. Who’s writing us this message? That’s what I want to know.

[00:05:02] Speaker B: I am curious, too.

[00:05:05] Speaker A: Yeah. There’s also.

When you finally get back to Rosewater park, there’s you have the conversation with Angela, who is all totally fine with you being there, and then flips a switch and starts freaking out. I don’t know if she was looking directly at James, but then he touches her and she flips off and runs.

[00:05:24] Speaker B: Away.

[00:05:26] Speaker A: But you know, she’s gone. But then you realize there’s something on the ground or underground. And. Okay, the old Historical Society was sealed off completely. And there’s a note there with the key says no one dares to approach that place, but we have the key now, and it was so conveniently dug up and waiting for us with a note directly to us referencing James. So why the hell not? What could possibly be go wrong by going into a place that no one goes to?

You know, might as well crack open a mummy while we’re at it.

[00:05:58] Speaker B: Yeah, exactly. I’m not gonna lie. I actually almost missed that key because when you’re looking at it doesn’t, like, look you straight down or see. So I kind of turned away for a second and ran. And then I was like, looking and I came back and I just saw the little circle. I was like, there’s something there.

[00:06:14] Speaker A: And then one of the cases where I’m thankful for UX button prompt circles appearing from a distance.

[00:06:23] Speaker B: Yes, that’s true. I have a little thing with the button prompts, which I’ll talk about later.

[00:06:29] Speaker A: It would definitely. Yeah, they’re a little finicky. Sometimes you have to, like, really line it up. But yeah, I think it’s, you know, the preview from that note. Just that note by itself doesn’t bode well for where you’re going.

[00:06:43] Speaker B: Yeah, no, it does not.

So then, yeah, we end up going into the Historical Society and I don’t know, it’s actually kind of cool in there. I thought, like, I don’t know, just seeing it, it kind of remind me of when I go on trips. Like last year I went. My wife and I went to Salem, Massachusetts, just to, like, look around some of the whatsits and like little. Little museums that are there. Just to go see and learn about the history of the town. So when we got inside there, I did take my time and, like, looked through and looked at every picture that was available to read, which I thought was. It was just fun to learn a little more about the history of the town.

[00:07:28] Speaker A: Right. And it does layer on a couple other history items as you get further into the prison too, referencing things like the steamboat or the boat or tourist ship, whatever, that has a painting in the Historical Society.

You also end up coming across more info about its story later too.

But yeah, you know, after that arrival to the Historical Society with the fancy new key. But you also have the opportunity to clean up anything you missed last time around in this area when it was daytime, did you go pick up your extra items in strange photo?

[00:08:02] Speaker B: Oh, I did, yes. Yes. So I did like that because we’re there now in like. Yeah. Nightfall in that back part of the western, western South Vale. And again, luckily, it’s like, since it’s not the otherworld, there’s like, no. And I’ve taken out, like, there were no monsters or anything around, which was nice. So it was easy to just look around and collect anything I missed. And luckily I didn’t miss. I didn’t miss much, but I did miss that. So I used the jack, opened the garage, got my strange photo, a few other little things that were inside.

So that did make me happy.

I also went back to the lodge or like the. The inn. Yeah, sorry, the inn. And I went back into just. I went back into the rooms and I went back into the 106 room, I think is what it was.

[00:08:51] Speaker A: Yeah, room 106.

[00:08:52] Speaker B: And there was like a. Yeah, there was like a weird.

[00:08:55] Speaker A: Had a bad feeling before.

[00:08:56] Speaker B: Yeah, had a bad feeling. And there was like a weird painting.

[00:08:58] Speaker A: On the wall and the TV on with the white static and. Yeah, the wallpaper above the bed is all peeled off.

[00:09:04] Speaker B: Yeah, it’s all peeled off and there’s like somewhere. There was like a symbol above it that.

[00:09:09] Speaker A: Yeah, it was like, in red ink or probably blood. Knowing this franchise.

[00:09:13] Speaker B: Yeah.

[00:09:14] Speaker A: Don’t know what it’s supposed to mean, but it unlocked a trophy.

[00:09:17] Speaker B: Yeah, it did, yeah. Which was interesting. So I just. I was just looking around. So, yeah, I was happy to get that.

I’ll take all the little minimal trophies randomly that I can get.

[00:09:31] Speaker A: Yeah. So in the Silent Hill Historical Society building, there’s also a painting of Pyramid Head that says Misty Day, remains of the Judgment. So is Pyramid Head immortal or what? Because he looks like the executioner from Medieval times or something in that painting with all those hanging cages.

[00:09:49] Speaker B: Yeah, he does. Also, it’s funny because, like, when you walk in and when you get closer to it, too, James kind of goes like, whoa, like, there he is.

[00:09:58] Speaker A: Yeah, yeah, he.

Which is pretty unusual.

He.

There’s a lot of. And I totally get the small town museum vibe thing, obviously, and they did a good job with that. I’m surprised they didn’t even call it a museum. But obviously this is where people used to gather. But the. Just the collection of pieces of information were pretty interesting. There’s also a painting of the former director of Brookhaven Hospital with the name scratched out. I wonder if he was the director whose puzzles we were deciphering or if he was the director before that one.

Either way, I wouldn’t be surprised if he plays a bigger part in the story here soon.

[00:10:36] Speaker B: Yeah. Or maybe in the ending, I think it was the director that we were doing the puzzles of. I’m not gonna lie. I also, like, kept going back and forth between the director photo and James, and I’m like, are there any similarities?

[00:10:49] Speaker A: Yeah, no, I thought.

I thought about that for a second too, and I was like, no, they really don’t all alike.

[00:10:55] Speaker B: No, they didn’t look alike to me either.

[00:10:57] Speaker A: And I believe I did see a really short clip of the intro, like the very beginning of the game from the original release. I want to say either they use a different face model or they obviously just created it from scratch and updated it. But it doesn’t look between the original Silent Hill 2 and Silent Hill 2 remake. Even James doesn’t look exactly like himself. It’s like a different person almost. But that director, he reminds me of, like, there’s a couple characters in some Resident Evil games that he kind of looks like. Anyway, it can’t be the same thing unless it’s an alternate reality of some sort. It would be funny if you were cracking your own puzzles, though.

[00:11:33] Speaker B: That would be funny. Another one I saw there in the historical Society was just the one about Brookhaven Hospital, that it was built in response to a great plague.

[00:11:42] Speaker A: Yes.

[00:11:43] Speaker B: That happened following a wave of, like, I guess a big wave of immigration into the city.

[00:11:48] Speaker A: Yeah. And they. Yeah, right, right, you’re right. Yeah. And it’s because it’s curious because they. They call it, like this great plague. Right. And at least the European plagues, the traditional plagues, are things that, like, are major diseases that physically destroy you or whatever. But then I don’t know if it either updated or did something different, but the Brookhaven Hospital that I walked through was definitely a psychiatric hospital that seemed to be more for mental patients, not plague correction or treatment. So I don’t. I don’t know. I don’t know what the connection is there. Unless the plague they’re talking about is like, everyone losing their minds. Could be that.

[00:12:26] Speaker B: I could see that because, I mean, obviously we’ve got a ton of notes of saying, like, they’re. The people are fine. And then all of a sudden they just kind of go, yes, crazy and angry. Yeah, we’ve. We’ve seen that throughout the game and we’ve seen.

[00:12:38] Speaker A: Yeah. And the one you just mentioned, I think as you get towards the. Towards the infirmary, almost at the warden’s office in the prison, too, you find out a lot more details about. I mean, basically physically, everyone was fine. The nurses and doctors were saying all these patients are fine, but the prison guards were all basically saying these people are really sick. Like, just keep testing them until they. You diagnose it correctly. So is it a mental thing?

It’s just a lot of mystery. But, yeah, that theme keeps coming up, like, right, this plague just takes over, but some people can see it and some can’t.

[00:13:16] Speaker B: Yeah, I don’t know.

[00:13:17] Speaker A: I mean, obviously.

Yeah. Nothing in this has been super straightforward so far, so I don’t expect this to be either. They also talk a lot more. Did you look at the book? There’s a painting and a book in the museum there. So they talk a lot more about the lady of the Light between that book and painting, who you first learn about on the pier in Rosewater Park. She was the one that was banished to an island nearby.

I mean, if you ask me, she almost had it lucky compared to the supposed witches that were just burned at the stake. But then I read further into that book, and it said they wanted her to have a slow, painful hunger and cold death. It’s also kind of ironic that the guy who always brought her food and blankets met his fate because of good weather and not the socked in heavy fog and clouds that are typical of Silent Hill. It also says the area has seen its share of religious persecution, such as that of.

And then it cuts off and you can’t flip the page. I want to read more of this book.

Yeah, like, tell me more. Book.

[00:14:19] Speaker B: Yes. I need to know what has happened.

[00:14:22] Speaker A: And the glass case that it’s in is cracked. And so you could easily flip the page, James. But I think they just didn’t want to. They want to create the mystery.

[00:14:30] Speaker B: Yeah, they definitely did, but it would.

[00:14:31] Speaker A: Have been very interesting.

[00:14:36] Speaker B: Yeah, those.

There’s a lot, as I said, I liked. It was obviously just a small part, this historical site, but there was a lot of just backstory in here, as you said, like the.

The steamboat, which I cannot believe why I’m blanking on that name of the Baroness something.

[00:14:52] Speaker A: Is that.

[00:14:53] Speaker B: Was it the little Baroness?

[00:14:54] Speaker A: Is that what it was about? Right.

[00:14:57] Speaker B: Like it just went out one day and then it just didn’t come back.

[00:15:01] Speaker A: Yeah. Basically it was a really. This. Yeah, go ahead.

[00:15:05] Speaker B: No, and then I was gonna say. And then there was something I saw about. Obviously we had all those. The people that died and we saw. We learned earlier that they were all thrown into the lake, all the people that died. And there was something that said, like they’re looking for the little baroness to like grab onto and come back. And like, you can see their arms or like any vessel that drives past it looks like their arms are trying to reach out of the water.

[00:15:27] Speaker A: Yeah.

[00:15:27] Speaker B: To grab a ride back. And it’s like, oh my God, like, I do not want to go across that lake.

[00:15:32] Speaker A: Which. Which conjures up to me memories of death stranding and the hands that reach up out of the ground.

Chiral crystals or the ones when you get trapped by a BT and you got all the black goo coming for you. Like. Okay. Arms coming out of the underworld for you.

[00:15:48] Speaker B: It reminds me of that. It also reminded me with the whole lake thing of Alan Wake.

[00:15:53] Speaker A: Oh, yes. Uh huh. The lake house and all that.

[00:15:55] Speaker B: Yeah, with the lake house and his wife.

[00:15:58] Speaker A: Kidding.

[00:15:59] Speaker B: Yeah, it just reminded me that too.

[00:16:01] Speaker A: No, that’s a good point. The whole lake notes something about lakes and horror works wonders. So.

[00:16:07] Speaker B: Yeah.

[00:16:09] Speaker A: But yeah, it was a really good kind of both of basically the whole section, actually, from meeting up with Angela in the park all the way through the end of the historical society was a good.

I mean. Okay. Walking from the park to the society building was still creepy because the fog is even thicker and it’s nighttime. But there was no enemies, at least that I encountered.

So it’s a good. And once you get into the museum, there’s a good mental break there. Just like Lore building and figuring information out. And you get a little minor mental break as you continue to discover things.

But then you go through the hole in the wall and. Well, that was a bit of a walk.

I’ve seen some long stairways in games before, and that one was pretty pleasant. I mean, it was dark. Yeah. But no enemies in the narrow passage, so that’s nice.

[00:17:09] Speaker B: Yeah, it was A very, very long stairwell. And I don’t know, I guess instead of it being a stairway to heaven, it was more like a stairway to hell, for sure. I mean, that was a long, true long walk down.

[00:17:23] Speaker A: Yep.

[00:17:25] Speaker B: Into the depths.

[00:17:26] Speaker A: You get into the sort of the reception office that’s there, and right there’s some whatever going on in there. You go through a hallway in the room. Before you jump into the hole in the floor, there are some other paintings. One of them says how the prisoners that were executed got to choose whether they wanted to be strangled or skewered. Skewering. What the hell?

Sounds like the most miserable way to go of all time.

[00:17:54] Speaker B: Yeah, that. I saw that too. It’s funny, I had that, like, just a little note that I wrote off too, because I was like, death by skewering. Like, what?

No, thank you.

[00:18:04] Speaker A: You know, it’s not a word that I use super often, but I did say that Maria got skewered last time. So I don’t think she chose and put in her submission for execution. Choice. But Pyramid Head chose for her.

[00:18:18] Speaker B: Yes, he did.

[00:18:20] Speaker A: And then, you know, after multiple. I think just throughout this prison section, after multiple jumps into.

Not pools of water or anything springy like a trampoline. I don’t understand how James hasn’t broken both legs multiple times.

[00:18:38] Speaker B: Yeah, same here.

[00:18:39] Speaker A: I mean, he wakes up on the ground lying down like he’s coming back to consciousness. Like, what?

[00:18:47] Speaker B: Yeah, I don’t know how he hasn’t had multiple concussions.

[00:18:50] Speaker A: Multiple.

Multiple concussions. Yes.

[00:18:53] Speaker B: Yeah. Broken ankles, legs.

Done his knees in completely by jumping.

[00:18:58] Speaker A: Down all these holes and. Right. And so you end up.

You find your save point. You can see the rifle behind a locked case, which you eventually get access to. Did you ever end up using it here?

[00:19:12] Speaker B: No, I did not use the rifle.

[00:19:16] Speaker A: You end up. By the time you’re able to unlock it, you end up with like maybe 12 rounds if you’re really thorough in your search of areas. But yeah, just like the shotgun had very limited ammo. When you pick that up, I was like, this must be useful for something later.

And so I didn’t use it at all. But I’m excited to use it eventually.

[00:19:39] Speaker B: Yeah, same. I’ll probably use it. I’m sure there’s something later on coming up that.

[00:19:45] Speaker A: Yeah, that’s gotta be.

[00:19:46] Speaker B: I will definitely, definitely put it for.

[00:19:48] Speaker A: They put. Put it in the game for a reason. Probably at more of a distance.

And then there’s. Okay, right near that sort of guard room or office. There’s the chapel which is thematically gloomy. But when you pick up one of the weights off the altar, you get a jump scare from the. One of the confessional booth things.

Fortunately, it’s far enough away that you can kind of take it out. But jump scares became a came to stay when you get to the prison, if they weren’t already consistent enough before.

[00:20:21] Speaker B: Yeah, There multiple times in this level where I jumped from mannequins to anything really that popped out. Like, I just.

Yeah, I’m checking every cell, everything, just closely. And there are multiple times I got jump scared.

[00:20:38] Speaker A: Yeah.

[00:20:38] Speaker B: I will say before we start fully talking with the prison, like just before when we first jumped down the pit, because I just wanted to say that.

[00:20:44] Speaker A: I was just gonna go back to that too.

[00:20:45] Speaker B: Yeah, yeah, the roach room. Like the little puzzle that you had to do.

[00:20:49] Speaker A: I wasn’t gonna go back to that yet. Okay. Yes. Oh, yeah. The one before that pit. That. Yeah. So, yeah, the roach room where you get. You have to just like force brute force your way through random number combinations until you unlock it. And then you keep getting waves of the, like, giant cockroach thing. But there’s normal cockroaches that damage you too.

[00:21:10] Speaker B: Yeah, there was just. It’s like there’s only three keys that actually work, and you just have to guess. I got lucky. I got it on the second guess.

[00:21:18] Speaker A: Oh, no. I think I got it. Literally the last possible combination that was going to.

[00:21:22] Speaker B: Oh, I got on my second guess of combinations. I think it’s like, I don’t. It was nine something and three, maybe nine, two, three or whatever. And I think I tried nine, two, three. And I was like, nah, I’ll just go two, three, nine. And it worked.

[00:21:33] Speaker A: I was like, oh, yeah. I believe it might be even randomized. So, like, you don’t have any way to predict it?

[00:21:40] Speaker B: No, I think it is randomized. I just found.

[00:21:42] Speaker A: Yeah, lucky you. Now I got through all. I’m just really glad that it was just those sort of giant roach things that were repopulating, not literally any of the other enemies in here that would have been miserable.

But it’s okay. I think the thing to put into a recommendation to anyone that may consider playing this game is if you don’t like insects, do not play it. Between this room, there’s the moth room in the apartments, there was another kind of bug room at some point and a lot of sticking your hands in weird places.

[00:22:17] Speaker B: I was thinking had a lot of garbage that has a whole bunch of cockroaches and other bugs.

[00:22:21] Speaker A: Yeah, there’s crawling around.

Maybe they didn’t do it. But I wouldn’t be surprised if later we end up finding our spider room. Because horror games love spiders. Insects are not. If they’re not your friend in real life, they’re not your friend here because you’re going to see a lot of them.

[00:22:36] Speaker B: You will definitely see a lot.

[00:22:39] Speaker A: But. And okay, so right after you, you’re in the roach room, you get the key, you open the gate and jump in the hole.

Then you run into Eddie.

And not that he wasn’t before, but he’s made it really obvious now that he’s totally off his rocker. You know, based on the conversation it sounds like he just killed him because he was looking at him funn funny.

[00:22:59] Speaker B: Yeah, he said he said something funny and just looked in funny and Eddie did not like it and.

Yeah.

[00:23:06] Speaker A: And took him out. Then he wandered. Yeah. And then he just kind of says oh yeah. Oh I was just kidding. You know, like he’s trying to divert attention saying that he was joking and he wanders off and disappears. I’m sure we’ll see him again though.

[00:23:22] Speaker B: Yes, I’m sure he will. I’m not gonna lie. Just I was surprised we did not see him for the rest of the of the prison.

[00:23:30] Speaker A: I was wouldn’t be, wouldn’t have been surprised to see him get killed by an enemy or locked in a cell or many of many other things. I mean he has a revolver so good for him. Maybe he knows how to, I mean obviously he knows how to use it but he just seems so inept. I’m shocked he’s made it this far.

[00:23:48] Speaker B: Yeah. And I think we, we talked about a little bit off but like this is, we were talking about like with Eddie like as you said, just a weird like there’s something else going on there with him. As you said. It’s like they’ve built him, they made him as he’s a full grown adult but it’s like a, it’s a child in an adult’s body.

[00:24:05] Speaker A: Yeah.

[00:24:06] Speaker B: I think as I said he reminds me of something like Tweedledee or Tweedledum or like with his outfit slash Augustus Gloop from Willy Wonka. Like he just sort of looks like.

[00:24:17] Speaker A: That and his clothes and everything make him look just like one of those characters. Literally all he’s missing is one of those twirly things on top of his hat.

[00:24:25] Speaker B: Yeah.

Toy things off his hat. And then either holding one of those like windmill, paper windmill like things.

[00:24:31] Speaker A: Either a paper, a paper windmill or like we used to have as kids or a giant rainbow colored wally.

[00:24:38] Speaker B: Yep. Yep.

It’s just. It seems like that’s how they. It just seems like that’s how he was not supposed to be, but just how. How you think he would be. But yeah, it’s not.

[00:24:51] Speaker A: But yeah. Maybe the spin off to Silent Hill 2 is you play as Eddie and instead of a pipe, you have a lollipop.

[00:24:57] Speaker B: Whacking, whacking mannequins and whacking.

[00:25:01] Speaker A: Like giving them tooth decay and then waiting until they go away. Bit of a sidetrack there, but. Eddie’s a weirdo. But is the point.

[00:25:09] Speaker B: He’s a weirdo.

[00:25:13] Speaker A: And okay, as you go along, you find out a bunch of random pieces of information in various places. And apparently the Toluca Lake that we’re under right now in the prison is the main. I think we’re under it. At least that’s what I gathered is under. It’s. The Toluca Lake itself is the main tourist attraction at the center of town is what whatever note I read said. So my question is, will we see the other side of the lake? I mean, if this is just. If we’re only on the south side of town, this entire game so far, what’s on the north side of the lake or the east or the west? Or. Or was that meant for a game that never happened? Or they just really just couldn’t find it and couldn’t care less. That’s just.

[00:25:50] Speaker B: I don’t know, it’s just like. It’s. The southern side is just absolute horror. And then you go to the north side and it’s just like candy canes and rainbows and it’s just totally fine.

[00:25:58] Speaker A: There’s Willy Wonka. Okay, so maybe that’s where we’re going.

[00:26:01] Speaker B: They just didn’t care about the north side.

[00:26:03] Speaker A: And you know, also, if the mannequins weren’t creepy and annoying enough before the spider mannequins just crank it up to 11.

They’re just so sketchy and they make noise and they. When you shine your flashlight at them, they’re able to get just out of your light.

[00:26:21] Speaker B: Mm.

[00:26:22] Speaker A: And. And the circuit breaker overhead lights both freak them out, but if they’re not in range, they turn off in like 10 seconds. So you can’t get anywhere meaningful and do anything with it. I think that was another kind of like the radio static, like the false sense of security, like you got light. So I eventually just stopped running back to the thing to turn it on because what was the point?

[00:26:44] Speaker B: Yeah, they Were.

Oh, a terrifying enemy. I was.

[00:26:49] Speaker A: Yeah, there were a lot of.

[00:26:51] Speaker B: There were a lot. There were. And I constantly was taking them out. Like I wasn’t just gonna leave them. Like, I tried to take him out every time. And, like, when they jump down, they, like, shriek. So it’s like, if you can get it right and you hear the shriek, dodge it. But I’m not gonna lie there multiple times. I’m just running. I hear a shriek for a second. It’s like my brain does not comprehend it, and I don’t have time to dodge. I just get hit right away. Yeah.

[00:27:15] Speaker A: I’d say I got pretty good at the dodging. But then they scurry off so quickly that, like, getting a whack in on them to keep them down didn’t do much good. I eventually, once I was able to start seeing them and notice their movement patterns, and some of them just kind of just hang on the wall waiting for you to get close. And so I Sometimes, if I was able to get two shots or three shots on them, they just fall to the ground and I smash. Like, run up and smack them.

[00:27:37] Speaker B: But that was so funny because they.

[00:27:39] Speaker A: Kind of fall in slow motion. Almost like you’ll see it disconnect and it just, like.

And it crashes. But, yeah, I don’t like those things. I mean, we were just talking about bugs. Maybe they don’t have actual spider rooms or holes or. And it’s just. These are the spiders, which.

Hey, it’s almost worse.

[00:27:58] Speaker B: Yeah, they might be worse. To be honest, I’d rather have something smaller that I can squish again. Like the other ones.

[00:28:05] Speaker A: Yeah. And so, you know, within the cell blocks, the whole point. Right. You get to the yard, and it’s pitch black. And the whole point is you need to balance these scales.

[00:28:14] Speaker B: That yard was so dark.

[00:28:17] Speaker A: Oh, yeah.

[00:28:18] Speaker B: I couldn’t see. I mean, I thought, like, I had basically, like, the rest of my TV was shut off around James. It was so dark. Like, I felt like my old use.

[00:28:28] Speaker A: Of HDR right there.

[00:28:29] Speaker B: Like, it didn’t do anything. My flashlight, I felt.

[00:28:33] Speaker A: No, you see, like, two feet in front of you.

[00:28:35] Speaker B: Yeah.

[00:28:35] Speaker A: And I was fortunate to just walk straight ahead to begin with and end up at the scale. But the.

Right.

There’s this piece there. You already picked up the piece of the altar, hopefully.

And so you can balance the thing and end up going into one of the rooms. So there’s four segments that have animal doors.

So it’s a very elaborate, large puzzle, which basically just makes you explore the entire Prison.

Can’t imagine the prison guards actually going through that on a regular basis. But whatever. Let the game be the game.

But I think the two funny things about the yard for me is that, right, you walk out there, it’s pitch black. There’s a bunch of creepy noises, like things are around you at all times, but you can’t find anything.

And then once I picked up the thing from the scale and opened the first door, I turned around, and there’s a save point right there. You can’t even see the save point when you walk into the room.

[00:29:29] Speaker B: No. Yeah, I did the same thing. Yeah, you put the first weight on scale, turnaround, and then. Yeah, save point.

[00:29:36] Speaker A: I was very happy to see the save point there. It just took me by surprise because every other save point in this game, the red light from the paper is super bright and makes it really obvious where it is. So you have, like, oh, peace.

Type of reaction. But here, it does not do that. I’m still glad it exists. The other thing that really surprised me about the yard, I. For starters, I thought we were underground in this prison. I thought because of how many holes he had to jump in, I thought we were underground, and I thought this yard was just like another giant room, cell block.

And then once you finish everything. So we’ll go back. But once you finish everything and come back out to the yard the final time, you’re outside and it’s raining.

[00:30:25] Speaker B: Yeah. And the sun’s starting to come up.

[00:30:26] Speaker A: And the sun’s coming brighter. But at what point. What point did you climb upstairs or an elevator to get outside again?

[00:30:38] Speaker B: You know what? To be honest, I think I was so terrified of the prison. That didn’t. And then it was just a yard that didn’t even come to my mind. Like, why am I outside?

Like, I went down, like, for two minutes down a staircase to hell.

[00:30:51] Speaker A: And then you jumped. I’m outside multiple holes. Like, bottomless pit holes. Yeah.

[00:30:56] Speaker B: But yet I’m outside. That never crossed my mind. I think I was just so terrified for everything and everything in the prison. Just didn’t. Yeah, but you’re right. It is weird. It is weird that it is outside.

[00:31:10] Speaker A: It doesn’t add up. It doesn’t make a lot of sense. No, I mean, the rain throws it off. Then the fact that it’s outside, and then, yeah, the sun’s coming up, and the sun. The very small amount of sun is just spotlighting the scale and the stage behind it, where you go to the next puzzle.

And so, okay, the sun’s out. But you’re far underground.

I don’t know. I. I can’t explain that at the moment. And the next part, I mean, just jumping to the very end after you do that, you end up going in an elevator even further down. You jump in another hole or fall in another hole. You end up going further down, and then you’re in some weird apartment complex again in a labyrinth, which is. I saved right away and didn’t keep going because that’s how we’ve broken up. But how do we go from ground. Like ground level, down the stairs, like four or five holes, an elevator down. That took a whole minute.

And then what? I’m lost.

[00:32:13] Speaker B: It is the mystery.

[00:32:14] Speaker A: James is lost. Yes.

[00:32:15] Speaker B: Yes. Yeah.

[00:32:19] Speaker A: But anyway, going back. So there are. It’s just.

I think there was one or two sections that, besides the circuit breaker lights that had actual light on.

Don’t remember which one specifically. There’s one where you have to crawl through a hole and that’s kind of spotlighting you to it.

But there’s very little light in this place.

[00:32:40] Speaker B: Very, very minimal.

Very.

[00:32:46] Speaker A: And like, I’m going through the whole weights puzzles was like. The puzzle itself was good. You had to find six different.

I think it was elaborately done and well done in a way that helps you explore the whole area because.

[00:33:02] Speaker B: Exactly. You have to put them on the scale. If you put like in the right order or like on whichever side to unlock the next door to continue on.

[00:33:09] Speaker A: Yeah.

[00:33:09] Speaker B: Each door, like, has like a specific drawing of an animal or whatever on it. Yeah. Like it’s a boar, an ox, a serpent and a dove.

[00:33:20] Speaker A: I thought. Yeah. Some bird or some sort of.

[00:33:22] Speaker B: Yeah.

[00:33:22] Speaker A: And there’s. I mean, I think I have to assume that there’s. I mean, based on the way that I was seeing things and the way that the game’s gone. Mostly is that it’s fairly linear. Like you. You go through it in their set order, but it’s so. Okay, so you go through, Right. You enter. There’s the chapel, which we already talked about. There’s the yard. There’s the first cell block with a bunch of enemies. There’s a second floor that has like the extra security.

Small cell block.

There’s the section with the death row. It mates with, has the. What’s it called? Electric chair.

[00:33:59] Speaker B: The electric chair. Yeah.

[00:34:01] Speaker A: And then there’s.

There’s the infirmary and the guest room and like the visitation rooms.

[00:34:09] Speaker B: Shower.

[00:34:10] Speaker A: There’s the shower. Oh, the shower. There’s the.

[00:34:13] Speaker B: I have something on that. Dude.

[00:34:15] Speaker A: The.

The whole, like everything you would Expect out of whatever you know about prisons, for whatever reason, everything that you would expect is there. And I don’t totally understand how anyone gets in there to begin with because.

Well, like, how does a visitor visit this place?

If you’re walking from a historical society building in. So it’s. It’s obviously a different area, but then you’re under a lake. But I won’t keep rambling on it because it’s just. Doesn’t make a lot of sense to me.

What visitor wants to come here? Hopefully nobody.

[00:34:59] Speaker B: I don’t know. I think they just have it there. I don’t think they probably too many visitors.

[00:35:04] Speaker A: There’s a bunch of patients or. Yeah, patients. No prisoners too, that like have some serious issues. Like the people that scribble all over the walls and all that kind of thing. But yeah, I think of all these sections, they did a good job with making them creepy as all hell. I think the one major one that I would jump to. Yes. Is the shower. It’s never a good sign to find already dead enemies in an area like you do in the giant bathroom and shower room.

And couple that with. There was a nurse walking around. There was a lying figure with acid walking around. So you knock both of those guys out and then you have to put your hand in the wall to get the next weight.

[00:35:47] Speaker B: Yes.

Another hole in the wall that you have to reach into.

[00:35:51] Speaker A: Grabbing. Grabbing the weight makes all those guys stand back up.

What happened to you?

[00:36:02] Speaker B: I grabbed the weight, I started to run. I took out a few, as many as I could.

I kept going. And then I took out running back out of the shower into whatever room it was, the locker room or whatever area.

And I got there and I like killed two in front of me and I just finished one enemy. And I.

I literally was like. I was about to look at my map and I was like, no. And I like, had just stomped an enemy on the ground. And I turned, and as I turned, there’s literally a nurse, a bubble head nurse with a pipe behind me, raising the pipe at me. And I have my shotgun out and I just pulled it out as quick as I could and I just shot her square in the stomach and knocked her back and then just beat her down. It’s literally. I literally just turned around. It scared the shit out of me because I was not expecting it because she didn’t make any noise.

Yeah, there was no noise. Like, I had just finished killing a couple in front to try and like leave.

And I just turned around, like randomly to just make sure to see, like, is there anything behind me? And she was right behind me, literally raising the pipe and I just shot with a shotgun and then just killed her.

[00:37:16] Speaker A: And usually nurses are pretty consistent with making noise to make sure you know that they’re there.

[00:37:21] Speaker B: This one did not. But also, I mean, maybe she did, but also there’s a whole bunch other. With the music and other noises that I did not even like consider or hear her. And yeah, I just got very lucky. Otherwise I would have taken quite a bit of damage. But I got extremely lucky. But it did. It scared the hell out of me.

[00:37:39] Speaker A: Yeah, there’s. There’s a. With that, I.

I heard the noise immediately after you pick up the thing. So I like circled out of the examine weight thing as fast as I could, spun around and I knew where all, like more or less where all the bodies were. So I had like a.

I was like, this isn’t going to be good. Half expecting it. And so I had pre planned a bit of a route.

So I like hopped a wall, went through the hole in the wall, shimmied through that, and then just kept dodging, dodging, dodging, jumping over things and then going by. I don’t think I ended up shooting like one nurse that was in the way of leaving the bathroom and then sprinted as fast as I could to the.

I think it was the D cell block, the one that had like four cells. And then immediately as I walked into a cell, I was like, I can just funnel these people in and take them out one at a time. But immediately as I turned around, there was one of those lying figures, but the. One of the ones that scurries on the ground really fast. So it caught up to me.

And then there’s the ones that spit acid or vomit or whatever. And so he could hit me through the window, but I couldn’t hit him with the pipe. So I got. Took some damage, blah, blah, blah. And there was a second one right after him. And then eventually a nurse followed me all the way in and I just took that one out and then finally moved on. Cause I was like, is anyone else coming? I’m ready for you.

[00:38:56] Speaker B: Yeah.

[00:38:57] Speaker A: So I just stood there for like 30 seconds and then finally just continued on. And then a bit later in the, in the basement area where there’s a ladder back up to get to the, to finally like finish the thing off. I finally, finally nailed an encounter with a mannequin, like perfect. And read their moves and perfect. Dodged every attack they threw at me and was able to fight back without taking Any damage at all.

[00:39:21] Speaker B: Good job.

[00:39:22] Speaker A: And that was so excited. But that elation was short lived because the second I got the final swing in to finish it off, another mannequin jumped me from behind.

And I do like half the damage. I hate those things.

[00:39:35] Speaker B: I hate them. They were everywhere. Everywhere here in this prison.

It was.

[00:39:40] Speaker A: Yeah, between the regular ones and the spider ones. I will never look at a mannequin the same way again.

[00:39:46] Speaker B: No, there was one, two in the.

Like towards the end of the prison thing, you get to the warden’s office and I walk up to the, to the typewriter and then I turn around and look on the kit and to look out because you can see out over and there’s a spider, man, just right on the cage, like right on the other side. And then the second my light hits it, it runs away. I’ like what?

It’s like it was just watching me in there.

[00:40:16] Speaker A: The other sort of semi combat thing that I was going to ask about when you got to the infirmary to pick up, I think it was the key to get the, to get upstairs to the warden’s office.

[00:40:27] Speaker B: Yeah.

[00:40:29] Speaker A: At least the way that I did it, you know, there’s a mannequin in the break room and there’s a manic. No, sorry, a nurse in the break room and a nurse in the hallway outside. So I like took them out one at a time with the standard three bullets to the knees and then knock them out. And then you walk into the infirmary and you see through the window there’s two nurses just wandering around. I tried to go around the left, the door’s locked. So I come back and I just think, okay, there’s only two nurses in here. I’m just gonna sneak by them when they’re both in the other corner and I get through that main sort of lit up room and get to the back room where the things you need to pick up are.

And even though I was in the other corner just waiting for that, there was another nurse in that room. But I had my flashlight off, she still found me and started attacking, but had a knife. And it’s a small room. So like. And even though I had my shotgun, the first shot straight to her face didn’t actually kill her.

So I tried to keep dodging, but then the other two heard the shotgun blast and cornered me from the other side. So I died there. So I was like, f this, I’m not gonna try sneaking again.

And I walked into that big first room with the two, shotgunned them both pretty easily. And then three More came out of nowhere. I don’t know where they came from. So I like, ran around to the other locked door area and just like put my back against the wall and use the shotgun on all of them to knock him out. So I wasted a lot of shotgun ammo here. I wasted a lot of handgun ammo in the prison.

[00:41:52] Speaker B: I wasted a lot of handgun ammo in the prison there a few times trying to shoot the mannequins and spider mannequins. And James’s aim is atrocious.

[00:42:00] Speaker A: Yeah, well, you know, he’s not a super soldier, blah, blah, blah. That’s what everyone says. But, you know, you could at least have some steadiness or something. You’ve been wandering through this town for a while now, like, figure it out. But I. I sure am glad I was able to stock up on at least 15 health drinks and 15 syringes in town before entering the prison because the pure darkness just meant I got hit a lot.

[00:42:24] Speaker B: Yeah.

[00:42:25] Speaker A: And all the extra ammo helped you. I mean, I know you’re not in survival horror. You’re advised not to kill everything, but when I’m inside, I’m pretty much doing it anyway.

[00:42:34] Speaker B: Yeah, I’m sorry. When those bubble nut in the break room, the one in the break room, like those two.

Yeah. I snuck up behind that one, my light off, and I was able to knock it from behind and just take it out and. But then the other one heard and came through the door and that one I just shotgunned.

[00:42:49] Speaker A: Yeah. And then begons are useful.

[00:42:51] Speaker B: Yeah. But I. I know you can try and sneak. There’s no, I’m not going to try and sneak. Because it’s like, I know I have to go back that way and if. Yeah, I may have snuck past them the first time, but going back if all of a sudden, I’m just gonna.

[00:43:04] Speaker A: Make it easier for me. Yeah.

[00:43:06] Speaker B: But in that infirmary area, I don’t know if you did. Did you go into the bathrooms?

[00:43:11] Speaker A: Yeah, because I saved in there. In the men’s bathroom, did you go.

[00:43:14] Speaker B: Into the women’s bathroom?

[00:43:16] Speaker A: Yes. Did you get some really creepy.

[00:43:18] Speaker B: Yes. I was about to say, did you.

[00:43:19] Speaker A: Get a horrifying, like, scream thing? Scream, yes.

[00:43:22] Speaker B: And then I was like running out of the bath, about to run out of the bathroom. I did it and I actually, this is the first time, like in a while I used that flip trigger and I flipped right around because I was like, what is coming out of the stall?

Yeah.

[00:43:34] Speaker A: And that was. But nothing came.

[00:43:36] Speaker B: Nothing came. It’s like someone just Is like answering back to you. Like trying to push the door open.

[00:43:40] Speaker A: It was. Yeah, it was. It had a distinct pounding on the door type sound, too.

[00:43:45] Speaker B: Yeah, it was freaky.

[00:43:47] Speaker A: Yeah. So. Yeah, yeah. Nothing. Actually, man, that’s a good question. Why did you put this in the game? Team Silent. Interesting. But yeah. Anyway, so the. The full scale balancing puzzle throughout the prison was great, I thought. I mean, in context, it was really well done. And then that leading into the poem matching and then Judgment call puzzle with the nooses felt kind of epic somehow. Like, they even used Roman numerals for the numbers at that point. And they made it all seem so official and ancient and like you are the ultimate decider. It’s kind of like a much evolved version of the. You make the decision of who’s guilty from the apartments, but more in one.

[00:44:25] Speaker B: Yeah, yeah. With the guy, the girl and the snake.

[00:44:28] Speaker A: Yeah.

And so I was able to match the poems pretty well. I don’t think I had to redo anything.

And so I went and I got it right, I guess on my first try, because I pulled from. It was number two, which was a poem about the person that was stealing.

Stealing because they were starving and didn’t have any other alternative. And so that was the one that I said wasn’t guilty.

But then I just dropped into the morgue area and then into a couple more holes. But did you get it right on your first try, or is it always right on your first try or what happens?

[00:45:07] Speaker B: No, I did not get it right. So before I get into that, though, just. Just very quickly, overall, for this whole prison, this prison section was great. I loved it. But this is where like, my little thing with the whole interactive, like, circle pressing it is so, like, there are so many times where even for just saves, where I feel like I’m close enough and the circle fills and then instantly unfills as I’m pressing the button.

[00:45:31] Speaker A: Yeah.

[00:45:31] Speaker B: And so I was just. I was getting, like, sort of frustrated, especially here in the prison. Like, it happened more because, like, I’m trying to rush over and, like, flip a breaker to turn on the light to see like a spider or go into a cell quickly and grab a health drink or whatever else. Like ammo. Just like I’m trying to grab it quickly and it, like, it will. It’s like it will fill the circle. And then the second I press it, it’s like it instantly goes away. And then I don’t grab it and I’m like.

[00:45:55] Speaker A: I feel like part of it’s maybe the swaying of the right stick. Like, the fact that James is so bad at aiming.

Feel like it influences it a bit because a lot of the time I’ll go over. It needs to be exactly precise in order to fill the X. But I’m still in the process of moving when I switch my thumb from the stick to the X. And, yeah, it ends up unfilling. So I just keep going over and over until you get it. But it’s more just annoying than anything. It’s not a major, major flaw.

[00:46:22] Speaker B: No, it’s not.

[00:46:23] Speaker A: It’s just like, come on, guys.

[00:46:26] Speaker B: No, it’s just, as I said, like, yeah, it happened throughout the rest. But this section, it really, like, gets you because you’re trying to flip the breaker and turn the light on quickly to, like, see a spider mannequin that could be running at you or something else. So you could at least get them to pause or run away so you can see where they are. Or as I said, go into a cell to grab something. But then, yeah, I don’t. Like, sometimes it’s safe points. Like, I feel like I’m looking at dead on, not giving me the circle. So I just want to save quickly before anything else pops out at me. Please.

Yeah, but, yeah, that was just my little rant on that. But to go back. Yes, the Gallows puzzle was. It was very cool, but I messed up. I was totally blind. I read the first, like, all six. I did not see that there were plates on the bottom to add, to continue.

[00:47:15] Speaker A: Okay. Basically the second half of all the poems.

[00:47:18] Speaker B: Yeah. So I didn’t know that there was a second half to each one. It just. I did not see it. I was looking straight at the first six.

And so the first, like, I read them through for me and I.

For reading for the first half, I took a guess, like, for whatever. My first one was number three, which was something of a guy who takes his daughter or whatever. But he was like, but I’m your father. But it ends on my father. Yeah, I know, but it ended on my father. And I didn’t see the bottom plates. So I was like, oh, okay, well, he’s taking it as his father or whatever. So I did that. And then if you take it, if it’s wrong, you basically fall back into a room filled with monsters.

So it’s kind of.

[00:47:58] Speaker A: How many monsters are we talking here?

[00:47:59] Speaker B: A few, but not terrible. I was able to just like, I killed a couple and then just ran and slick at the ladder to just go the ladder. And it takes you just right back out to the yard.

[00:48:09] Speaker A: Oh, okay. At least it’s that. And not, like, run back through the whole place.

[00:48:14] Speaker B: Yeah. So unfortunately for my first two times, I went back into the hole because I didn’t see those bottom.

[00:48:21] Speaker A: Bottom plates.

[00:48:22] Speaker B: So the first two I picked were wrong. So I was like, okay, fine, then.

[00:48:26] Speaker A: That sort of works for either of those two. The actual right answer. Not the first one, obviously.

[00:48:30] Speaker B: No. Okay. No. Because I went back. But I will say, once you. If you fall back into that basement with the monsters again, the ones you’ve killed already stay dead so it doesn’t repopulate, which was nice.

[00:48:41] Speaker A: They finally cut you some slack.

[00:48:43] Speaker B: Yeah. So for the. I got it on my third try. So on the third try, I saw all those bottom plates to. To finish the poems of the poems.

And so I lined them all up, read them through, and then. Yeah, I think. I’m assuming it’s the same one. I think it was that one where he’s not stealing. Yes. I thought. At first, I thought it was the. The father one. And then you read it on, and.

[00:49:03] Speaker A: It’S like, well, no, if.

[00:49:04] Speaker B: No one. If. If I can’t have you, no one will. And it’s like, okay, well, that would mess that one up. And then there was the second one. I forgot what the second one was I picked. But then there was one about, like, a guy who set the church on fire to, like, help the kids because.

[00:49:19] Speaker A: They’Re getting whatever, but he ends up killing them too.

[00:49:22] Speaker B: Yeah, but he kills them all.

And so. Yeah, but I got on. On the third one, I knew I had it right because the cutscene was different.

[00:49:30] Speaker A: What does the cutscene look like? Because the cutscene, when you get it right, is right. He looks into the noose and then pulls on it.

[00:49:35] Speaker B: Yeah. When you get it wrong, he doesn’t look into the noose. He’s just like, it’s from behind or from the side, and he just pulls.

[00:49:42] Speaker A: It and you fall.

[00:49:43] Speaker B: So when I pulled it and it, like, looked at him from the front and I was like, oh, this is different. I must. Hopefully I have it right. And then the second I hit the ground, I was like, oh, this is different. Ground time. Right.

[00:49:53] Speaker A: Okay, okay, okay.

[00:49:56] Speaker B: But, yeah, it took me three tries, but first try, after I figured out that I.

I just messed up and didn’t see the.

[00:50:03] Speaker A: So you just. Yeah. You just kind of assume that.

[00:50:05] Speaker B: Yeah.

[00:50:06] Speaker A: Well, I guess attention to detail is more important than we thought. It is here.

[00:50:09] Speaker B: Yeah, it is. I legit just. I don’t know. I was just straight looking at it. And I did not see those plates.

[00:50:15] Speaker A: It’s a multi layered thing too, because it gives you some instructions before you open up that wall chest thing to select them too.

[00:50:23] Speaker B: It’s kind of very light to move to see which one you’re selected.

[00:50:28] Speaker A: In any puzzle or item movement thing in here that requires selecting amongst a number of options like elevator buttons and a bunch of other things. I feel like they could have made it a little bit either brighter or a different color or something because I feel like, oh, I can move the cursor around because you don’t even know that you can do that.

[00:50:49] Speaker B: I didn’t. I didn’t for a little bit on the first bit. When it first started that gallop puzzle, I could not see it. And then all of a sudden I like just randomly saw it moving. I was like, oh.

[00:50:57] Speaker A: Mm.

[00:50:58] Speaker B: Because I was like, why am I reading the same one over and over?

[00:51:01] Speaker A: Yeah. Yeah, exactly. Yeah. So, okay, so you choose the right one, you fall into this morgue, and there’s more holes. It almost seems like all these holes James jumps into are like the warp pipes from Mario’s Mushroom Kingdom. They definitely bring you somewhere far worse, though. Speaking of the holes in the ground, I mean, going back to that hole, how is there a visitor room in this thing?

When the prison was actually up and running? Where did everyone enter from? Especially the visitors? Because I can’t imagine they all had to jump into bottomless pits.

[00:51:31] Speaker B: No, I doubt that. There’s a part of me that wonders. I don’t know if we see it in the game that if the prison itself is in the middle of a.

[00:51:39] Speaker A: Lake, I mean, I wouldn’t be surprised. I think it’s either under the lake or in the middle of it.

[00:51:45] Speaker B: Like that’s where the entrance. Yeah. But then again, the whole yard thing is just confusing. But I think that’s a whole silent hill. Just creepy.

[00:51:52] Speaker A: Weird. The fact that there’s just so many holes that you go down and staircase. And now we get into an elevator and you end up in the labyrinth and just like a.

Whatever 90s apartment building.

I. Well, you know. Any other final points for this area?

[00:52:12] Speaker B: No, it was just. This was.

I think I. Someone in our.

Our Discord had mentioned, like they had played this before we got to it and they said it was one of the most terrifying parts they’ve played in the game. Yeah, I think they took a break ever since PT And I. I agree. I agree this was. This is honestly right now. So far as I think you’ve said this Too Silent Hill 2 right now is probably like the creepiest game I’ve ever played.

[00:52:35] Speaker A: Yeah.

[00:52:35] Speaker B: And that prison was.

I was clenching the whole time.

[00:52:41] Speaker A: Yeah, yeah, yeah, yeah. The, the multiple, multiple people in Discord have said that they, after they finished the prison, have taken a bit of a break before, you know, proceeding, which at this point I’m just going to go straight into it because I’m just going. How much, how much darker could it get?

[00:52:57] Speaker B: I don’t know. I’m about to just go straight back into it.

[00:53:00] Speaker A: As far as amount of light, I don’t think it can get much darker than the prison. But as far as how creepy it is, probably they can keep. I wouldn’t put it past them to keep going. Double down on prison levels of creep and. Yeah, but it’s. It’s definitely the scariest game I’ve ever played. One of the scariest media properties of any kind that I’ve seen. I think, you know, to a degree, yes. You have more. You have control over the characters so you can fight back. That’s great. At the same time, it feels like you’re under attack. The fact that you can get killed by the enemies, it makes it, like, more personal. And I’m ready to get, get out of these, like, bottomless pit areas and finally go above ground again if that hopefully ever happens.

[00:53:42] Speaker B: A very dense fog. Silent Hill.

[00:53:45] Speaker A: Yeah. You know, the fog of Silent Hill is much more appealing than the darkness at this point.

[00:53:51] Speaker B: Yes.

[00:53:53] Speaker A: Well. Well, on to the labyrinth then. So for next time, and again, don’t want to spoil anything, but I won’t even mention the name of a location because our goal is by next time to finish the game. So just keep going until you roll credits.

Let’s hope that there’s a brighter tomorrow either for James or for us or both.

[00:54:14] Speaker B: Yeah, let’s hope so. So, yeah. Thank you everybody for listening and we will talk to you next week with the whole finale of Silent Hill 2.

Looking forward to it. Thanks.

If you want to follow along and discuss our playthrough of native games on the Gaming Backlog Book Club podcast, please give us a follow on your podcast platform of choice. Spotify, Apple Podcasts, iHeartRadio, Pandora, Amazon Music, or Pocketcasts, as well as our Discord and Instagram under the same name. Thanks.