7.8 Fallout 4 Part 7
The Gaming Backlog “Book Club” hosts walk through the endings they achieved in Fallout 4. We discuss the intricacies of the various faction routes and goals, and how exactly we reached the ending of the main story quest.
Stay tuned for next week’s episode to join us in Far Harbor to explore the first major story expansion of the game, in Fallout 4 Part 8, all while sharing some tips, tricks and stories along the way.
We want to hear about which ending of Fallout 4 you got and how you felt about the way the main quest wrapped up. Take part in our conversation by joining The Gaming Backlog “Book Club” Discord server at https://discord.gg/9xdX3znWQn or finding it through our LinkTree link on Instagram.
Transcript
[00:00:01] Speaker A: Hello and welcome back to the gaming Backlog Book club reminder. We do go into spoilers here and there and so if you want to avoid that, start another episode, play along and come back to this one once you’ve caught up. And yeah, as it turns out, when we do seasons on these more open world games, if there’s any indication in my research of there being multiple endings moving forward, I’ll be investigating if it’s one of those you get a different ending cutscene and that’s that. Or if it’s like this, where your divergence from the main path takes you on a list of quests that make up a full third of the main story’s runtime. I had mistakenly followed one estimate that had institutionalized as the final main story quest, which is where you arrive at the institute when that was clearly just the beginning of the breakoff point. Could have optimized our week to week time commitments much better than we did originally. But you know, I think I enjoyed kind of slowly working our way into the world with side quests and wandering beginning anyway. Note to sell for the future.
[00:00:59] Speaker B: Yeah, definitely. I mean, yeah, it’s just something. Yeah. That we will do a bit more like review and search on and figure out for podcast timing and play timing. But I did enjoy at the start of this like kind of just going slowly and doing my side quests and building my guy up.
[00:01:17] Speaker A: Getting your feet under you.
[00:01:18] Speaker B: Yeah, yeah.
[00:01:19] Speaker A: Honestly, it worked out for the best, I think in terms of the way we were playing this, considering people play this for hundreds to thousands even of hours, I think. And we’re still fitting this into. What is it, nine weeks. You know, we might both play a little bit after we’re done with the season, but it’s.
[00:01:39] Speaker A: Fitting a thousand hours potential into nine weeks is tight anyway. So it all worked out for the best.
[00:01:46] Speaker B: Yeah, definitely going to continue it a little bit more because one just mainly for. I want the trophy of reach level 50. I think I’m at level 46 or 47 right now, so I’m.
[00:01:54] Speaker A: You’re close. You’ll probably get there before we’re done. So.
[00:01:57] Speaker B: Yeah, and before like I. Yeah. Because I know we’ll probably do a couple of the DLCs and stuff and I still have a few side quests that I just. I’ll complete and that should hopefully get me up there.
[00:02:08] Speaker A: Yeah, there are a couple. There are a couple main. Main area side quests that I definitely want to finish off to more starting.
[00:02:14] Speaker B: I’ll tell you, I was looking at the map Last night and I was like, there’s like a whole section of it where I’ve barely like gone to.
[00:02:21] Speaker A: No, which section is that?
[00:02:22] Speaker B: Only I don’t know. I think it was more like down southeast of it. Like I’ve gone to some of it, but there was still quite a lot of open spots. And I’m like, I’m sure there’s more buildings and other stuff and I just haven’t really.
[00:02:35] Speaker A: Yeah, that Nick Valen, Nick Valentine Holotape Quest takes you to some parts of that corner, but not a lot. I mean, obviously a lot of that’s just water, but, um, Quite even so.
[00:02:47] Speaker B: Yeah. And also just overall, in some of the. In some of the other towns like Cambridge and stuff, there’s still a lot of buildings like I didn’t go into.
And so, I mean, getting stuff.
[00:02:57] Speaker A: This game has literally hundreds of buildings that you can go into, so that so many buildings and most of them are significantly larger once you’re inside than they look like they are on the outside.
[00:03:07] Speaker B: Yeah, true.
[00:03:09] Speaker A: So. So, I mean, I think that that and then settlement building is pads out the hours for so many of the major fans of this one or of the series really, I guess is the best way to put it. I did consider because it’s available on streaming and also available on every platform in the world. But when I saw the ending of this, I thought for a second to just for like 10 minutes kick up Skyrim and see what it’s like at the opening. And then I was like, no, I’m just gonna keep playing this.
[00:03:42] Speaker B: From what I’ve heard is a whole nother beast. I don’t know if I could.
[00:03:44] Speaker A: Oh, I mean, nothing gets too big for, you know, I think I could enjoy it, but there are too many other similar games that I know I will enjoy much more. And Fallout is a unique thing. Definitely unique ambiance and environment and world. And you know, it’s set in the real world. Ish. And so I don’t think I’ll be playing an Elder Scrolls game unless the next one is amazing.
[00:04:07] Speaker B: We’ll see what six is like when we get another teaser for that until.
[00:04:12] Speaker A: It comes out and then it takes another 10 years later. Yeah, yeah.
That sort of Skyrim inspired game, Fatekeeper I mentioned looks really good too, but obviously it’s only been like nine minutes of footage so far.
[00:04:25] Speaker B: Yeah.
[00:04:27] Speaker A: So maybe that’s the Skyrim esque game I’ll try out one day.
[00:04:32] Speaker A: Anyway.
So I guess, you know, I’ll jump into it first. That’s sort of where we ended off last time.
[00:04:40] Speaker A: So, you know, I guess if I think about it.
[00:04:45] Speaker A: We’Ll be going through basically our run ups to the ending.
For me it was with the railroad and Alex was with the Brotherhood of Steel.
I guess I can kind of just go through all of that.
[00:05:00] Speaker A: Does that make sense?
[00:05:01] Speaker B: I mean, did you do any other, like any other little side quest? You just kind of just went straight to the end?
[00:05:07] Speaker A: I did notice that I had a couple side quests that.
[00:05:12] Speaker A: That I had started or almost completely finished, but then just didn’t do like the last tiny thing to get the experience for it. One of them was that old guns that we talked about last week. So I never actually put the tried out the artillery because there wasn’t a med member there except for the radio guy. And then so one showed up and I assigned him and launched the things and got the experience. There were a couple others. And then I ended up I. When I was, you know, every once in a while you pop on to figure out what the deal is with a bug or something and I, you know, get random information otherwise. So I found out there are a lot more companions that are available that you don’t just find easily, but in places like some of them are available in places I’ve already been to.
[00:05:56] Speaker A: So I went to a place called Trinity Tower.
And you get a radio signal for it.
[00:06:05] Speaker B: I did this a while ago.
[00:06:07] Speaker A: You climb up the tower, there’s think Rex, I think his name was Rex Goodman.
[00:06:11] Speaker B: Yeah.
[00:06:12] Speaker A: And it’s all free.
And you free a super mutant named Strong. And he can be your companion?
[00:06:18] Speaker B: Yes, that’s right. Yep.
[00:06:20] Speaker A: Do you have him as a companion?
[00:06:22] Speaker B: I think I do. I just don’t. I’m actually, you know what.
[00:06:28] Speaker B: If I do? I don’t know where he’s located. I try to send everybody the sanctuary hills just so I have them know where they are. But.
[00:06:36] Speaker B: I did that a while ago, so I don’t remember, to be honest.
[00:06:43] Speaker A: So I. So you haven’t used him obviously, if he’s not. So I was using Deegan at the time as my companion and I got strong.
[00:06:53] Speaker A: And so when you get him as a companion, you send your other person away.
And so fighting all those super mutants and then having him as a companion as like a nice person. Nice person. I guess as a person. Most of these super mutants seem to be mutated people.
[00:07:08] Speaker A: I, I was like, oh yeah, Virgil is still over there in the.
[00:07:15] Speaker B: In.
[00:07:16] Speaker A: The cave over there in the glowing cave. So I was like, okay, I’m gonna go check in on him now because I supposedly, he’s gonna be all right. And so I pop in there. Yes, he’s a human. He tells you a couple things, and then, I mean, okay, obviously this episode’s about the end of the game, so a bit of a spoiler here, but this. I did this after finishing the main story.
Institute’s gone. He says. After saying, oh, thanks. Yeah, I’m not. I’m feeling good now. He says the radio signals from the Institute aren’t showing up anymore.
[00:07:45] Speaker A: I was like, oh, yeah, sorry about that. It’s gone. You okay? And he got so pissed off that he kicked me out and I couldn’t use his workshop.
[00:07:52] Speaker B: Really? Oh, wow. Okay.
[00:07:55] Speaker A: So he’s not happy about that. He’s like, I just think I need to be alone. So anyway, yeah, there’s that. So don’t go back to Virgil unless he’s had it with the Institute. Maybe that might be a possibility. So he obviously cares about the people there. Even though I asked him to evacuate, he’s still upset about it. Anyway, that was interesting.
Also, there’s a quest that I had picked up and hadn’t done, but I’d walked right by. It was this place called the Combat Zone, which is like a mini coliseum type thing really quick. But you get a companion named Kate, who’s like an ex addict and all this stuff has some major issues. But. And I also went back to. Because I know. I don’t know if we had talked about it, there’s a guy named McCready.
[00:08:35] Speaker B: In the yeah, I got him pub.
[00:08:38] Speaker A: And, yeah, you just pay him. So, I mean, at this point, I had. I didn’t want him at that point because he was being thugged up by some, I guess, thugs. He was being beat up, beaten up by some thug. And so I.
I was able to. I. Now I have the charisma at max. So I was able to get him. What’s it called? Super.
[00:08:54] Speaker A: Cheap.
So I paid less for him and I got him. And then I looked it up because obviously these quests don’t tell you what you get out of them. So I’m like, who should I actually take along with me? And he is perfect for me because his perk increases VATS headshot accuracy.
[00:09:07] Speaker B: Oh, okay.
[00:09:09] Speaker A: So I’m gonna be using. As I’m building a VATS character at this point. I’m gonna be using McCready probably the rest of my playthrough just to get that perk and then hopefully be able to use it a little bit. I wish I had brought him along the whole time now.
[00:09:20] Speaker B: Yeah.
[00:09:21] Speaker A: So if I play the next Fallout or a past Fallout, at some point, I’m going to look up the companion perks immediately and just figure it out like that. Because otherwise it’s waste of time.
[00:09:30] Speaker B: Yeah, yeah.
[00:09:32] Speaker A: And then I finally.
[00:09:33] Speaker B: I sent him. I sent him just straight to Sanctuary Hill. I was like, I don’t want you.
[00:09:36] Speaker A: Oh, yeah, yeah.
[00:09:40] Speaker B: I did the combat zone. I got Kate and I think I just left her there because I was like, I’ll talk to you later.
Like, I was like, no, you’re not gonna come with me right now.
[00:09:49] Speaker A: Yeah, yeah. As a character, I couldn’t care less for Macready, but hey, I’ll take the perk any day.
And.
[00:09:57] Speaker A: Then I also started one as well. So you can get John Hancock, the mayor of Goodneighbor, as a companion, but you have to do a quest for someone else first. So I started that one. But I’ll get to it later.
[00:10:08] Speaker B: Okay.
[00:10:09] Speaker A: If I decide to. You have to go do a quest like in one of the alleyways where you kill someone for Silver Stroud quest line.
[00:10:16] Speaker B: Okay. I think I. Okay. I probably. Yeah, yeah.
[00:10:19] Speaker A: But you’ve. I mean, I think you’ve done a lot more of this kind of side exploration or things like that, and probably came across them a little bit more naturally where I’ve been under leveled compared to you. I think right now I’m at level 32 and you’re what, like almost 50? You said 46.
[00:10:33] Speaker B: So, yeah, I’m 46 after finishing the game. Because you got a ton of. Ton of XP for finishing the game. And I think that bumped me up like two or three levels.
[00:10:40] Speaker A: Yeah, I think I got two, maybe three levels.
But so I think, you know, aside from the main quest, this time around, I basically was just grabbing companions, but that was really, you know, maybe 30 minutes total. Not a lot.
[00:10:56] Speaker B: Yeah.
[00:10:57] Speaker A: But yes. So continuing with my railroad undercover operation, and I have to say, I believe I really am fooling Father at this point. Of course, he seems to be one of those know it all types with access to all the information in the world ever. But hey, I think I was pulling it off pretty well because I’m clearly in the mindset of tricking him and getting basically just buying time for the synths to organize themselves. But before going back to the Institute itself, Right. I was given this task from Des Damona at the railroad to find some more information.
And I arrived at this Cambridge Polymer Labs, which I think I mentioned at the end of last week. And to complete my new job as sales coordinator. So I got the orientation, then was brought to a locker room for my uniform, was brought to a clean room to get detoxed. And then I was locked into this area with an isotope testing center and a bunch of ghouls and a green one ghoul. Once I found all the right elements for this testing thing, I was able to craft a really strong power armor torso, which was pretty random out of just some random elements. And then Molly, the main Mr. Handy, that was the job receptionist there, said that my mandatory overtime was over.
So she unlocked the door, brought me upstairs to show the director my work sample. And of course, he was a ghoul like everyone else in the building. So I killed him. And then Molly paid me 23 pre war money as a bonus.
[00:12:25] Speaker A: And then promptly said that due to lack of work, all employees were being laid off.
[00:12:33] Speaker A: So that. That. That hit close to home. I had my job for like 40 minutes. That was it. And then she just said deactivating, and then kind of half exploded and fell to the ground.
[00:12:43] Speaker B: Oh, wow. Okay.
[00:12:45] Speaker A: Yeah, just, you know, walked out the building. Moving on.
[00:12:50] Speaker A: Upon return to the railroad headquarters, DEZ says they dug through my report that I left after leaving the Institute, and they say the incident is way stronger than we expected.
The railroad concluded okay, if we assaulted, it would be the last time we ever get a synth out for their freedom. So instead of going for the 13 that are willing to go, we should just try to get them all out now.
[00:13:14] Speaker A: They then sent me off to ask the synth leader on the inside if they’re down, and if yes, they’ll need to rebel and fight for their freedom while the railroad attacks from the other side.
So this is kind of setting up all this end game run up to the end ending for the railroad. Liam, who is this guy Patriot I was talking about? Go and give him the admin. The CIT admin and password, which I got from that polymer labs, and then informed the synth leader, Z1 14 is his name.
He said some of the synths would fight for it, but they need guns.
And so they sent me to this tunnel that was being built because the Institute is constantly expanding. There are materials, but his synths are constantly being watched by guards. So I went down there and cleared all those guys out. They were really damaged, sponged synths. So I used an entire Gatling, or what’s it called, Minigun. 500 rounds of the 5 millimeter rounds at point blank and still had to pull out another gun to finish the Last one off. So that was cool.
[00:14:17] Speaker A: From there. Z114 said to just play along with father for a while, to not draw suspicion.
So I went and did the synth retention quest that you mentioned last week.
And I thought Libertalia was really cool.
[00:14:31] Speaker A: As a, you know, a semi unique kind of locale within the game. I do love the sound effects of creaky wooden ships on the water. So I guess maybe that’s why I liked it.
[00:14:42] Speaker B: Yeah, it was a. I don’t know. It was an interesting place. Libertalia. It was. I’m curious, how did you get to the final, like, the main headquarters ship?
[00:14:53] Speaker A: The main headquarters ship of Liberty, where.
[00:14:57] Speaker B: Where that Synth was.
Oh, I forgot his name now.
[00:15:00] Speaker A: Yeah, no, they are like the one that’s like a tower.
[00:15:03] Speaker B: Yeah. The one that’s like a tower. Yeah, yeah. Sticking up like the end of Titanic.
[00:15:08] Speaker A: I.
How did I get there? I mean, I kind of just followed this path of planks the entire way, I guess is the best way to describe it.
Fighting off turrets and people and then. Oh, and there. Yes. There’s the, like cable car thing.
Is that what you’re talking about?
[00:15:24] Speaker B: No. Okay. Mine was different. I found a path. No, I went underneath the water. I was in power armor and like.
[00:15:31] Speaker A: I saw a path that was going.
[00:15:32] Speaker B: Towards the water and then disappeared underneath. So I just followed it straight and then it kind of. I walked up onto the ship and found a staircase to go up because I could not. I didn’t see a cable car. I was like, I don’t know any other way to get here.
[00:15:46] Speaker A: Oh, no. I kept wrapping around and I was like walking back towards the entrance, but on a different route. And so I was like, this must eventually wind over to the thing. And so there was like this little push button cable car and I just kind of went up and slowly sniped the people on either end. As I went up, I saw that.
[00:16:01] Speaker B: Route, but I was like, it’s going back towards the entrance. I’m not going to.
[00:16:03] Speaker A: Yeah, no, yeah. I was just like, well, I don’t see anywhere else to go.
[00:16:07] Speaker B: That’s on me.
[00:16:07] Speaker A: There you go.
That’s why we talk about this. We’re giving people options. I’m assuming they’ve already done it at this point, but still, for your next playthrough. So, yeah, I mean, I thought it was cool. And doing this quest with Deacon as my companion, I ended up getting him to a high enough affinity that he divulged more info. It turns out Desdemona is not the leader of the railroad Deacon actually is.
[00:16:32] Speaker A: Okay, so he’s just dropping bombs of information left and right. He was the founder of the railroad 60 years ago. He said he’s, you know, he’s realistic enough to joke about other factions having some goal of saving the world, but he just wants to make it a slightly better place. He says one synth at a time. He’s a funny dude, that guy.
I’m a fan.
[00:16:54] Speaker A: Then another quest that you’ve already done. So I went, you know, Father sends you to Bunker Hill, same deal as he did for you. I only had the option to inform the railroad because of my Brotherhood quest bugs, so I never even had a chance to talk to them. So I went and informed the railroad. I mean, I was already planning on going that route anyway. And Desdemona said it was too risky to lose the four synths that were hiding out there.
So we have to plan for me to go with the Institute during their attack, but wipe out the others, basically this courser that was along with me and return back as a sole survivor to the Institute without blowing my cover. Then. I’ve had a great time with bugs during my playthrough. So I spent 35 minutes at Bunker Hill slowly making my way through the bat, like battling the railroad heavies.
You know, it was the rail. I wasn’t fighting against them, but it was the railroad heavies and then the synths and then the Brotherhood of Steel troops were all fighting on the streets outside. I get inside, go through all the tunnels, picked up a major upgrade set of power armor from a killed in action Brotherhood knight. That was sweet using that still today. And then I had already killed the Institute courser outside because that was part of the plan. So I just told the four synths that were down there to leave.
[00:18:05] Speaker A: All good at this point. Teleported back to a power armor crafting rack. I think it was the one at Red Rocket gas station where Dogmeat is.
And swapped out and repaired the new set of armor I picked up so I could keep moving along. Then I tried to TP over to the CIT ruins to meet up with Father and continue the quest, and the game crashed and my file was corrupted, fortunately.
So I lost it. I lost those 45 minutes of progress and had to redo all of that.
Fortunately, that was the first time I was playing that calendar day. So the, you know, I leave my PS5 in rest mode overnight and it uploads to the cloud. Now I just. After this, I’m just up like uploading to the Cloud immediately after finishing a play session because I don’t want to have that happen again. So I only lost 45 minutes. But instead of redoing it exactly the same way, I just walked on by everyone outside without a care in the world and didn’t get hit even once by a stray bullet or laser. That was a surprise. So they weren’t targeting me at all.
Inside it was the same.
[00:19:04] Speaker B: Yeah, they don’t seem to target you.
[00:19:07] Speaker A: Yeah, same deal inside. And I just kind of waited and waited around a corner until that same brotherhood knight got killed. Jumped down and grabbed the power armor while the rest of the room was still fighting and then walked through to the Force Sense, told them they were free to go. Killed the courser again and everyone else in that area immediately despawned. So just disappeared or died. I mean, got all of that done in eight minutes because f that I was not about to repeat the whole quest again.
[00:19:33] Speaker B: Yeah.
[00:19:37] Speaker B: That’S funny that you say so. Yeah, I did all that and the father thing to go to the father. My game crashed on me three times.
[00:19:45] Speaker A: Oh geez.
[00:19:46] Speaker B: Trying to get the father on the roof.
[00:19:48] Speaker A: Oh wow.
[00:19:49] Speaker B: Luckily. Luckily. Like how I have it, I guess is set up like every 10 minutes. If I look at my pip boy, it auto saves every 10 minutes. And then sometimes now I’d started earlier where I just like would hit the start button and just hit quick save because I think I had it crash on me earlier.
Like way earlier when we’re in our play sessions. So I just sometimes just hit quick save just to.
[00:20:11] Speaker A: Yeah, I’m. I’m constantly quick saving actually like every time I get through an encounter, start an encounter and get through an encounter and kind of quick save anyway. Cause it’s really fast. But also, I mean, but quick saving is one thing. Full on corrupted save file and have to download from the cloud was what kind of got to me and worried me. I was if. If it. If. If I didn’t have that save file in the cloud, I probably would have just, you know, DNF this game because it’s too far along to care.
[00:20:35] Speaker B: No, that’s understandable.
[00:20:37] Speaker A: But.
[00:20:37] Speaker B: No, but we’re.
[00:20:38] Speaker A: We’re good. Smooth sailing.
[00:20:39] Speaker B: Yeah, that’s good. Yeah. Me trying to get to follow. Yeah. Crash zombie three times. I got like. It just kicked me out of the game and said error report. Would you like to report? And I’m like what the heck is going on?
And then. And then finally I got to him on the roof. It also took me forever to figure out how to get to the roof.
[00:20:57] Speaker A: Oh, yeah.
[00:21:00] Speaker A: Yeah. It was a weird path up there, but yeah.
[00:21:02] Speaker B: Yeah, but go ahead. Cause, yeah, you got to him. So you did this.
[00:21:07] Speaker A: Yeah. Right. And so I guess it all, actually, all of that in light of the. This new, what is it, 10th anniversary edition of Fallout 4 that just came out is and is full of new bugs and problems. I. I’m, you know, I’m just glad that I’ve had the ones that I’ve had so far. Not anything worse.
[00:21:25] Speaker B: Mm.
[00:21:26] Speaker A: Anyway, after talking with Father on the roof, I popped back over to Bumper Bunker Hill to buy some stuff and ended up getting it as a settlement, which was cool.
And then I guess there’s the other side quest I didn’t mention earlier. And so since the last time I visited was before finding and joining the railroad, I didn’t meet this guy previously, but I ran into one of the vendors there who asked the railroad call sign, do you have a Geiger counter?
And I responded with the counter sign of mind to the shop. So I ended up on a very short side quest to escort an escaped synth between this vendor and another person named High Rise, who wasn’t actually a railroad member. He’s just someone kind of helping them out as a, I guess, smuggler of sorts. I guess. What’s the way to put it? Kind of like Clive Owen’s character in what’s that movie called? Children of Men. Good one.
Anyway.
[00:22:21] Speaker A: High Rise takes you through the streets basically from the drop off point, which was a church, over to his really sweet penthouse suite at Ticonderoga.
And then at that point, right. The quest done. But it’s kind of cool to help with the actual on the ground railroad kind of like processes and not just the super high end, you know, leader inside the Institute side of the railroad stuff. So I kind of had that mixed perspective of being the savior of the whole thing and then also just helping out the regulars. Was surprised that happened.
[00:23:01] Speaker A: Anyway, back at the Institute, I attended that board meeting where they talked about Phase three to activate a nuclear reactor above ground to provide the electricity the Institute needs to run everything moving forward. And then they put you onto the next quest, which we were just chatting about offline. That for me it was called Precipice of War. And I think it was something else for you.
[00:23:19] Speaker B: Yeah, it’s called Spoils of Spoils of War.
[00:23:21] Speaker A: So we were off looking for this beryllium agitator.
[00:23:26] Speaker A: In. I believe it was during the.
The Bunker Hill fight. I ended up getting a level up and I picked up A skill called Mysterious Stranger.
[00:23:37] Speaker A: It makes it so that randomly when you’re using vats, it’s like a fairly low percentage. I think I’ve had it two or three times Happen this person, don’t know who Mysterious Stranger, after all, appears out of nowhere, and one shots whatever enemy you’re targeting, even if they’re at full health.
The first time I used vats after acquiring this skill was right after using the relay to mass fusion and making an enemy of the Brotherhood.
And he showed up when I was using vats against a knight in full power armor and just obliterated him and then disappeared. It was awesome.
[00:24:14] Speaker B: Okay, that’s a cool perk.
[00:24:17] Speaker A: So there. There’s the perk to being a Vats user, I guess.
[00:24:20] Speaker B: Yeah.
[00:24:21] Speaker A: And so, yeah, I’ve continued to sort of pump skills into vats and then really enjoying it. Kind of glad I went down that path, you know, in the last week. So there’s that. After taking out your Brotherhood of Steel pals, grabbing the Abrillium agitator and fighting off the Sentry bot and Assaultrons there, I got back to the Institute and was sent out to help make the Minutemen stand down because a regular old genius from the Commonwealth saw the Institute show up at his house. So he launched one of the Minutemen flares for protection. But the Institute needs the guy to accelerate their nuclear reactor Phase three project. So I arrived to negotiate with him and convince him to join.
You know, I’m still playing along with Father at this point to get in my good graces and divert suspicion while the sins prep for their escape.
[00:25:06] Speaker B: Wait, okay, so hold on.
[00:25:08] Speaker A: Yes, I think at this point is where. Where our past divert, by the way. Because I made an enemy of them. No.
[00:25:13] Speaker B: The spoils of war. Yeah. Didn’t it ask you? Didn’t it tell you, like, say, like if you pick the railroad, did it say, like, you’ll lose thing for the institution. So when you post it just for the Brotherhood.
[00:25:24] Speaker A: Just for the Brotherhood.
[00:25:25] Speaker B: Really? That’s so interesting.
[00:25:28] Speaker A: It said I was only. Yeah, only losing. So only making an enemy of the Brotherhood. So your said Brotherhood and Institute.
[00:25:34] Speaker B: No, mine said. No, mine said at the point, like, it depended on where I went. Like, if I tried to start the mission while in the Institute, it said if you start here, you’ll be. You’ll make an enemy. You’ll be an enemy of the Brotherhood of Steel.
[00:25:49] Speaker A: And then.
[00:25:49] Speaker B: So I was like, okay, so then I went to the Brotherhood of Steel, and when you get to the point of where to start, it for the Brotherhood of Steel. Like the. Whatever. The little tick on the map to go. The Vertibird. Actually, it said before I entered the Vertibird, it said, if you enter this Vertibird, you’ll become an instant enemy of the Institute.
So that’s why. So I was curious on what yours was. So yours was.
[00:26:12] Speaker A: No. Yeah, so I was. I mean, I was playing along, actually, for a bit longer after the mass fusion quest, because I was playing along. I mean, I was told by Z114, this insider synth, to just play along with Father until.
Until they were ready. So I. I was still doing Institute.
[00:26:32] Speaker B: Quests for a bit, okay, Because I fought. I fought since to get to. To the agitator, that’s why.
[00:26:38] Speaker A: Oh, okay, so you didn’t fight railroad people.
[00:26:40] Speaker B: Nope. I fought since.
[00:26:42] Speaker A: Okay. I was fighting against.
I was fighting against Brotherhood Steel members primarily. No, actually only. But I was supported by someone at the Institute, specifically one of the scientists, and a bunch of synths were helping me fight. So. Yes. So we have fully kind of diverted at this point. I believe we semi join up in the end in a different way. But yeah.
[00:27:08] Speaker A: So I was sent off, right, to negotiate with this guy because the institute needs this scientist to accelerate their project. He went off to do that because I have high charisma and convinced him.
And since I’m still playing along with Father at this point, to get him in my good graces and divert suspicion, you know. All good so far. Once that’s done, I was given the task of making an announcement to the Commonwealth as the next director of the Institute, telling everyone to leave us be for the better of the world, the greater good. At this point, I’m realizing, okay, Sean really is kind of an egomaniac. And I wasn’t super enthusiastic about this radio broadcast idea because so many of my buddies in this world think I’m just a regular old guy.
But now they’ll hear my voice saying all this crap because it was like a script, basically. You’re able to divert from the script a little bit, but nothing that’s like majorly against the Institute.
Oh, well, if it’s the long COD and that’s needed to refree the sins for the railroad, I guess I just went along with it. So you go back to. You get sent to Diamond City because that’s where the radio station is. I don’t know if you ever went in that building, but the. It’s a super antisocial dude that runs the radio out of a trailer.
[00:28:19] Speaker B: Never went in there.
[00:28:23] Speaker A: After broadcasting my Message. I went back to the Institute, was put in charge of starting up the reactor, and then as the future director was sent in place of father to the Directorate board meeting and made some decisions on how to approach the future Institute plans. Right. This is when he’s saying, you’ve already heard about his aggressive cancer.
And then I finally, after doing this board meeting, got word back from z114 that the synths are ready.
But he also said the Brotherhood is about to attack the radio.
[00:28:58] Speaker A: So obviously I rush back to railroad HQ to tell Desdemona. She gives me this sweet railroad rifle out of it. The railroad rifle. I immediately became my primary weapon. It uses railroad spikes as ammo, which is super cool.
[00:29:14] Speaker B: Okay. I found spikes around like as ammo.
[00:29:17] Speaker A: And I had. I had started to slowly start seeing railroad spikes as. As an. I was like, is this a melee weapon or. And then it. There are so many of them, it becomes an ammo. So it’s basically like an anti vampire stake gun.
[00:29:30] Speaker A: It’s also steam powered and makes this do do sound when it finishes reloading, which is hilarious, but the entire time you’re holding it, it’s just like chugging steam out.
And. Yeah. Okay. So I tell Desmona, and almost immediately after she gives me this rifle and I equip it. You get up in this intense battle inside a railroad HQ to fight off the Brotherhood.
[00:29:55] Speaker A: Once that was done, I went with Deacon and Tinker Tom and hijacked a Vertibird, flew it over to the Prydwen, which I think was the first time I heard it in that because I was calling it to myself. The Pride win.
[00:30:07] Speaker B: Yeah, it’s the.
[00:30:07] Speaker A: Yeah.
[00:30:08] Speaker B: The Prid win.
[00:30:09] Speaker A: Yeah, it’s a kind of pretentious sounding. I don’t make fun of my tr.
That is exactly what I’m doing. I tried to, once I got there, stealth around, but. And I was. I have. I have this really sweet silenced pistol called the Deliverer. So I took out two of the engineers or lower level Brotherhood people that were on the landing deck.
[00:30:33] Speaker A: In silence, which was great. But then immediately was de stealth because there was a power armor dude on the right in front of the door, and it just completely failed. So I just went and killed everyone. All the elders, including Elder Max and everyone else that was in there. And there were just some new recruit squires that spawned after everyone was killed.
So they were. They spawned asleep on the cots.
So I just left them alone.
[00:31:01] Speaker B: Okay, good. I was about to say geez, but okay.
[00:31:04] Speaker A: Okay. To be fair though, I left them alone. Asleep in their cots.
And then proceeded to set three explosives, get back on my vertibirm and escape it as it exploded. So, so I did. You know, at least they went off in their sleep and not in immense pain. There’s that consolation prize. Anyway, yeah, so we escape as Prydwen is exploding and crashing into the ground, action movie style, right outside of the blast radius, that kind of thing. And was finally able to use the minigun to take out some Brotherhood on the ground before leaving. And then, let’s see, I was finally off on my final mission to take out the Institute. Now that the Brotherhood wasn’t in the way, they were basically completely eliminated.
Was able to sneak the full kind of main force of the Railroad into the Institute with the help of Z114 at that teleportation relay room after killing everyone in there. Then we slowly descended through this old science part of the building since the main elevator wasn’t accessible. Fought another giant sentry robot, then went on to the main central hub where everyone is. Fought people off. You know, standard stuff. And then finally needed to go access the computer terminal in Father’s room, since the only director can override the access to the reactor.
Conveniently enough, I am officially the Director and had access to to that Father was sick and dying in his bed. There he was. I decided to have a little chat and he was quite disappointed in me for betraying both his confidence and throwing away all of the Institute’s work.
But at the end of the day, Father’s just kind of rude and he’s, you know, he’s part of this high society. He thinks he and the Institute are more worthy than everyone else, when really they were just the lucky ones who were able to live away from the radiation this whole time. I did convince him to help me override some of the normal grunt level synths that were attacking my railroad buddies. So they just shut down and stood in place. And I also set off the evacuation order for the rest of the Institute civilians to have a chance to escape.
[00:33:05] Speaker A: And then finally, the final way to the reactor room attached the explosive.
Tinkertom teleported us to the relay room. At that point, 10 year old synth Sean was there with Tom and didn’t seem none the wiser. He was talking to me like I was his real father. So in the name of liberating the synths, I allowed him to come live at Railroad hq.
[00:33:28] Speaker A: When we got back to Railroad HQ a little bit later, Sean gave me a holo tape from Father that explains that he was Reprogrammed to think that, you know, he’s my actual son. So that makes sense why that conversation happened. Anyway, in that final relay room at the Institute, Tom teleports us to a roof far away and was able to activate the detonator and watch it all go up in a giant explosion. I haven’t made my way over to the CIT ruins area and what looked like many miles around it yet, but I wonder if Bethesda adapted the world to be bombed out without buildings after this sort of landscape changing event.
[00:34:09] Speaker A: That’s my.
[00:34:10] Speaker B: That’s a good point.
I haven’t either.
Yeah, I haven’t got over there either.
[00:34:16] Speaker A: After.
After the explosion, that cut to my ending cutscene and yeah, so war never changes. But I am obviously curious about your end of things because somehow you survived this Pridwen explosion and figured it out.
[00:34:32] Speaker B: Yeah. So yeah, for me. So, yeah, I was part of the Brotherhood of Steel. Mine was the spoils of war to get the beryllium agitator. As I said, it was just like yours. I just fought since all the way through and got that. And then my next.
This is when. Then this is where then it just is like my Brotherhood of Steel sort of main slash side quest missions up to the end.
My next one was called Liberty Reprimed, where basically Rebuilding Liberty prime is his name. And he’s like a giant mech robot.
Like giant robot.
And he looks like the. He looks like the things from the first Thor movie that come out and shoot fire out of their eyes or fire out of their helmets.
[00:35:15] Speaker A: Yeah, it’s kind of like that laser beams, as I’ve said and Laser beams. Yeah. Awesome in that movie.
[00:35:20] Speaker B: Yeah.
[00:35:20] Speaker A: That’s kind of what he’s about anymore because it’s been over. But that was a sweet enemy. They should bring it back. It kind of reminds me of the Sentinels from X Men too. Actually.
[00:35:29] Speaker B: Actually, you know what? That’s a good point. That’s what he owns cartoon. Yes, he looks. Yes, the Sentinel’s like a really goofy.
Yeah, he does though have sort of the same body structure and shape as a Sentinel from X Men. That’s actually.
[00:35:41] Speaker A: That’s a good.
[00:35:42] Speaker B: It’s a good one.
So, yeah, so for Liberty Primed, I had to.
[00:35:50] Speaker B: Locate like some high powered magnets. I had to help kind of construct them. So I had to get some high powered magnets, which you can find in any of the hospitals. So I knew a hospital, fought some enemies, grabbed a couple magnets, got out of there. Once you have the manics you, like, go over and you construct, like, the electromagnetic actuators, which then you can place on him. And then after that, they ask you. They’re like, hey, he’s out of his, like, main ammo, which is this special, special kind of nuke called the mark 28.
[00:36:19] Speaker A: Oh.
[00:36:20] Speaker B: So they said there’s a whole bunch of them supposedly located in this bomb facility in the glowing sea.
Can you go over to the glowing sea and put this distress pulser in. In, like, the armory there with all the nukes, and then we’ll send a vertibird over and we’ll collect them all. I was like, okay, so you go over there, I go over the sea. Like, you. You have, like, a signal that you’re kind of following to get there.
[00:36:47] Speaker B: So I followed it. I got to the location of where they are. Go down through the facility. A lot of ghouls inside, fought a whole bunch of ghouls.
And then as you get to the end of it, there’s a guy for the Child of Adam there who’s, like, protecting it and saying, this is our soldier. This is our leader. Said, this is important.
But I was able to kind of convince him, like, oh, yeah, hey, buddy, we’re on the same page. Like, sure. So he’s like, okay, go ahead, go inside.
[00:37:15] Speaker A: The way you describe that is almost exactly like. I don’t know if it’s in movies or just in real life, where a really oppressive kind of militaristic force goes up against, like, some pacifist type people, like the Children of Adam. So I’m glad you’re able to convince him to walk away.
[00:37:31] Speaker B: Yeah, I convince him, like, yeah, we’re on the same page. And he’s like, okay. And he opens the door for me and lets. Oh, he gives me his terminal access where then I can open the door.
[00:37:41] Speaker B: There was.
[00:37:43] Speaker B: There. There’s like, he has, like, a Assaultron robot next to him.
And I forgot what the name of it was, but it. I feel like if it had gone sideways, it would have attacked me.
[00:37:56] Speaker B: But it doesn’t. It didn’t, luckily. And then he also had, like, some other, like, sentry. Not sentry bots, but, like, machine gun turrets and stuff around. So in the. What’s it. I was able to just disable all that stuff.
[00:38:07] Speaker B: So I got access. I go into the armory.
It’s just a whole bunch of the nukes, the Mark 28 nukes.
You put down the distress pulser.
And then basically, then it just says, okay, go back to the. To the Prydwen and We’ll send the Vertibird to come pick him up. So I just go back. I talk to. I go back to the Prydwen. Actually, no, I go back to the airport, talk to Proctor Ingram, and she’s like, okay, great.
[00:38:33] Speaker B: Thank you. Like, we got them all now. And we’re going to load him up into his weapon bay, which actually, his weapon bay is on the back. It’s like he has a basket sort of on his back, and it’s just filled with nukes. These giant nukes.
Kind of cool. It looks kind of cool.
So I did that one.
[00:38:49] Speaker A: Like a quiver for an archer, sort of.
[00:38:52] Speaker B: Yeah.
[00:38:53] Speaker A: Full of nukes. I mean, obviously different shape.
[00:38:56] Speaker B: Yeah. So I did that. And then Proctor Ingram says, hey, Elder Maxson needs to talk to you. Like, it’s urgent.
So I go to talk to him.
[00:39:04] Speaker A: Uh, oh, you’re in trouble. And I get.
[00:39:06] Speaker B: I get a. I get a quest called Blind Betrayal.
And basically what he tells me is.
[00:39:17] Speaker B: They’ve gone through the information that I got through the institute and everything like that I gave them on that holotape. They’ve gone through in the scene.
And what’s shocking is it turns out Paladin Dance is a synth.
[00:39:32] Speaker A: What?
[00:39:33] Speaker B: Yeah. So Paladin Dance is a synth and not an actual person.
[00:39:39] Speaker A: Jeez. Okay, that would be one of the. That. That’s almost bigger than Father being six, right? Yeah.
[00:39:46] Speaker B: That was like. That was crazy.
[00:39:47] Speaker A: I was like, what?
[00:39:48] Speaker B: So he basically tells you, find him and kill him.
Like, he’s not part of the brotherhood anymore. He’s. And he tells him. He tells you. Like, he’s run away. Like, we can’t get a hold of him. We don’t know where he is. So you go talk to.
Is it Scribe Halen? I think it’s Scribe Halen.
[00:40:04] Speaker A: Remember?
[00:40:05] Speaker B: Who gives you.
Who you met in the police. Police department with Dance.
And she says, oh. He asked me. She was like, are you gonna. Are you gonna kill him? And blah, blah, blah. And, like, you have a conversation with her? And I told her, like, look, I will. I’ll speak to him, and whatever happens, happens. Like, I’ll give him every chance. Like, I’ll talk to him.
[00:40:24] Speaker A: Okay.
[00:40:25] Speaker B: Like, I won’t just go in and, oh, wow.
So she tells me, like, oh, well, yeah, he’s.
He’s over at this area.
Is it Bunker Bravo or something? Bravo.
She said he had me scout it, like, a couple weeks ago. So she’s like, if anything, he’s probably there hiding out.
So I go over to there.
I go over. I Find him.
I have a talk with him, and he’s, like, kind of in shock that he’s a Synth, but he’s still like, I’m still part of the Brotherhood of Steel. And he basically tells me, like, please, execute me. Like, execute me. It’s for the best. Like, I don’t want to be like, he’s.
[00:41:04] Speaker A: He’s been so brainwashed that he is a Brotherhood member that he hates, since even though he is one.
Mm, man, that’s. That’s dark.
[00:41:13] Speaker B: He’s like, I don’t want to live like that. Like, you know, so it gives you options if you want to let him go. I kept asking questions of, like, are you sure? And other things. He’s like, no, no, no. Go ahead. Execute me.
I was like, okay.
So I pulled out my rifle, I.
[00:41:27] Speaker A: Hit vats, and he was like, no, don’t do it. I’m kidding.
[00:41:31] Speaker B: I hit vats, and I did a vats headshot that just instantly executed him. He actually turns around and puts his head. Hands behind his head, like, he’s gonna be. I was like, okay, it’s kind of far, but, yeah, so I did execute him in the end. You take his holo tags.
And as I said, I only executed because, like, I had, like. I did, like, the full conversation with him, and he was basically saying, like, no, this is for the best. Like, this is what I want. Like, don’t let me go, so.
Cause I was going to try and be nice, but. Because he was cool. But yeah. Yeah. So I did end up executing him.
[00:42:05] Speaker A: In my bit of research, I found out he can Paladin dance, can be a.
A companion as well. Did you have him already as a companion?
[00:42:14] Speaker B: I did have him as a companion, yeah.
[00:42:16] Speaker A: You’re killing your companion.
[00:42:18] Speaker B: I know the dark things that the.
[00:42:21] Speaker A: Brotherhood makes you do. I mean, it’s also wild that the Institute has infiltrated literally every part of society. If they’ve got him as a sin.
[00:42:29] Speaker B: That was crazy. Yeah. So I got him. Then I go back to Elder Max and tell him, like, it’s done and everything. He’s like, cool. He’s like, thank you. You’ve done an absolute great service for us. And he promotes me to Paladin. No. Is it Paladin?
[00:42:43] Speaker A: Wait, no, sorry, Sentinel.
[00:42:45] Speaker B: No, he promotes me to Sentinel, which I think Sentinel is the highest of highs. And then he gives me Paladin’s Paladin Dances armor. He’s like, you can have his armor. I was like, okay, cool.
[00:42:57] Speaker B: Even though I didn’t use it, because I already had better armor, like a better power armor that I found earlier.
[00:43:02] Speaker A: Yeah.
[00:43:05] Speaker B: And so I do that and then the next thing, and then Elder Maxson tells me, hey, we have this group called the Railroad who’s trying to interfere with our plans. We need you to go take them out.
[00:43:19] Speaker A: Aside from you, you may be joining, like finding them through the.
[00:43:26] Speaker A: Through the freedom trail and then, you know, maybe joining them earlier. Is this the first time that the brotherhood mentioned them?
[00:43:34] Speaker B: I think so.
[00:43:36] Speaker A: Hello.
[00:43:38] Speaker A: Crazy.
[00:43:38] Speaker B: I don’t recall earlier, but yeah. So he says, we need you to go to the Railroad. We found their secret society or their headquarters here at the north church. Go in there and kill everybody and then secure this robot if possible. Secure this robot called pam.
[00:43:51] Speaker A: Yeah, pam’s great.
[00:43:53] Speaker B: And reprogram it or blow it up.
So I went in there, went in there guns blazing. Actually, I shouldn’t say guns blazing. I went in there sword wheeling, sword wielding.
[00:44:05] Speaker A: Oh yeah.
[00:44:06] Speaker B: Just, just, just.
I had my melee thing up all the way. I maxed that melee, so it was like doing 80 plus damage. And basically with every swing I was either one hitting or like knocking off limbs. And guns were knocking out guns of people’s hands.
So it was like hitting home runs every time.
[00:44:30] Speaker A: Okay, so it turns out you got your revenge for my me destroying the Prydwen. Yeah.
[00:44:34] Speaker B: So in the Ultra universe, as you did a vats build, I just did like this super strong melee build.
[00:44:42] Speaker A: So here’s what you’re saying though, is that you’ve been playing Skyrim all along?
[00:44:46] Speaker B: Kind of. I kind of, yeah. With a bit of shooting. Because I did upgrade like some doing damage with non scoped or whatever with yeah, non automatic rifles.
[00:44:55] Speaker A: Are you in your melee build, is your one option still the Chinese serrated blade?
[00:45:00] Speaker B: Yeah, because it’s, it’s the high. I haven’t found anything that does more damage.
[00:45:05] Speaker A: Wow, that’s crazy. And that’s just something you bought at a shop, right? Mm, geez. So it does a lot.
[00:45:12] Speaker B: Yeah, I know.
So I was happy with that. And then so again, the railroad I have to kill. It tells me like you get in there.
I felt bad because I was like killing all the little grunts and then it was like, kill Deacon, kill Desdemona, kill Tinker, Tom, kill.
Is it Liam? I think Liam was also on my list.
[00:45:31] Speaker A: These were all parts of your quest list?
[00:45:33] Speaker B: Yeah. So I go through. I like took off Deacon’s head.
[00:45:39] Speaker B: With slash. Had Desdemona. It was a little bit longer. I like hit her a couple times and she actually had more health and so then I pulled out a rifle and I did vats, and I just hitchhiker at the end to finish it.
[00:45:51] Speaker A: It’s good stuff. Good stuff.
[00:45:52] Speaker B: It’s kind of a. I got a little too intense with it. It was kind of the bad one.
[00:45:58] Speaker A: Took over.
[00:45:58] Speaker B: I took out. Yeah. Took out everybody in the railroad. And then I secured Pam, because she didn’t even come out, didn’t get destroyed, so I was able to actually reprogram her.
And then that’s all that. That was. The weird thing is they tell you to do that with Pam, and then that was it. And then I go back to do the next mission. And then I never heard about Pam again, so I have no idea.
[00:46:16] Speaker A: He just left the program. Pam at the hq.
[00:46:19] Speaker B: I think they go pick her up again.
[00:46:21] Speaker A: Okay.
[00:46:22] Speaker B: Like someone. But it doesn’t come in. In the next. This last mission.
[00:46:26] Speaker A: She doesn’t.
[00:46:26] Speaker B: She’s not there.
[00:46:27] Speaker A: All right, then.
[00:46:27] Speaker B: So I don’t know. Yeah, so do that. And then.
[00:46:31] Speaker B: Go back to the. No, I go back to the airport, speak to Proctor Ingram, and Proctor Ingram’s basically like, okay, Liberty prime is ready to go.
[00:46:40] Speaker A: Go.
[00:46:40] Speaker B: Put in the beryllium agitator and start him up.
[00:46:44] Speaker A: You put the. Okay, okay. Go on.
[00:46:47] Speaker B: Put the beryllium agitator, like, in his back as if it’s like a giant. Like a fusion core into power armor. So put it into his back and then jump down, press the button to start him up, and he starts up. And obviously, he has not been around for a while.
I don’t know.
And I’m not trying to offend anybody on this. This is literally what he says, his words.
He says, liberty prime is ready to go. Liberty prime is ready to kill Chinese Communists. That is what he says.
[00:47:21] Speaker A: Okay. I was like, okay. I mean, this is 2077, but a different future. But. Well, that’s a weird thing to include in there, but I don’t think. I don’t know.
[00:47:32] Speaker B: He was. And he goes like. He keeps going, like, ready to kill the reds? And. Oh. So I was like, okay. I was like, why is it like.
I was like. I guess it’s from the last time he was active. Active. I don’t know. But that’s what he said. As I said, I’m not trying to offend anybody. But he. He keeps saying, like. And so you have to follow him. And every time he says, like, enemies by. He’s like, chinese Communists must die. And I was like, oh, my God.
He just keeps, like, saying it over and over. I was like, it’s nothing about the Institute or since.
So I was like, okay.
[00:48:05] Speaker B: But so you activate him, and then you follow him.
So you’re following along, and, like, synths will come in from the Institute, and you just take him out on the way. And then at one point, he’s, like.
[00:48:17] Speaker A: Walking through the streets.
[00:48:18] Speaker B: Yeah, just walking through the streets. And then at one point, he decides to cross the bay. And I’m like, how the hell do I get across? He just goes through the water. So I was like, okay. And I just walk through the water.
No, no, I can’t ride him. It just took me forever. But I walked across the whole, like, harbor underwater. Like, the rads was going up, but I was in power armor, so it wasn’t that big of a deal.
[00:48:44] Speaker A: Throw your hazmatch suit on underneath, and you should be good.
[00:48:46] Speaker B: And then, so basically, then I got out. Yeah, got out and did Rad X or whatever right away, and then it was gone. But I followed him all the way across that. You basically, you follow him all the way to.
[00:49:01] Speaker B: The ruins, and then he shoots his giant laser beam out of his eyes and creates a massive hole in the ground for you to get into the Institute.
But before you jump in, he launches a nuke in there.
[00:49:17] Speaker A: Oh, God. Okay.
[00:49:19] Speaker B: He launches one of the Mark 28 nukes, and it goes off inside. And so when you jump in, like, there’s a lot of stuff that’s, like, destroyed inside. There’s still, like, the nice area, but, like, when you first jump in, it’s, like, all messed up. And Elder Max the next week says, wow, for what I thought it would be, I thought it would look nicer or something along those lines.
I was like, I’m pretty sure it just got nuked, dude. That’s why.
[00:49:45] Speaker B: So, yeah, so you go in oblivious.
Yeah, you go in. Also, that mission was called for the Liberty Farms called Advictorium. And that is obviously they’re saying, because every time you, like, do something, right? They’re like, add Victorian Brother and Victorian Brother.
So it’s their motto.
[00:50:03] Speaker B: Which is what? To victory, I’m assuming. I think is what it means.
[00:50:06] Speaker A: Yeah, sounds about right. I would assume that based on the limited Latin. It’s Latin.
[00:50:11] Speaker B: I don’t. I don’t know that, but I think it’s to victory or something like that.
So then I go inside. I’m in the Institute as well, going through Elder Max. And the thing, like, we go through, and we’re just, like, taking out everybody.
[00:50:26] Speaker A: Mm, sounds about right.
[00:50:27] Speaker B: From, like, regular scientists to some of the other higher ups, even though there was one scientist who just, like, kind of ran away from me, and I was like, I’ll let you live. I’ll let you live. And he’s, like, just running away. And then another one that I saw him started to run away from me. And then one of the Brotherhood of Steel shot him. And I was like, oh, well, sorry, bud. I was like, I was gonna let you go, but, oh, well.
[00:50:50] Speaker B: So, yeah, so we go into the institute.
We go down.
[00:50:55] Speaker B: Into.
[00:50:58] Speaker B: Where do we go to? We go to the reactor. So we make our way down to the reactor, and we plant the fusion charge.
And then again, I do like. You talked to Sean. I had a whole conversation with him. He, again, he’s same as you, disappointed in me, like, this could have been yours and all that stuff.
I was like, well, sorry, my bad. I said further. I think I said, for the greater good at one point.
[00:51:22] Speaker A: I was like, for the. I did. I did say that. Yeah.
[00:51:25] Speaker B: Yeah.
So I talked to him. And then, yeah, we went back up. And then as we’re about to leave, Proctor Ingram is like, Proctor Ingram’s like, there’s a child here for you.
He, like, just came out of nowhere. I was like, huh? And then, yeah, it was the little Sean child.
And he’s like, I want to come with you. I want to come with you. And then if I tried to, like, leave. Proctor Ingram’s like, you’re not going to take the child. You’re not even going to talk to him. You’re just going to leave him behind.
But I was like, in my mind, I was like, I’m pretty sure he’s a synth. I was like, I’m sure. I don’t know how you Brotherhood of steal. People don’t understand that he’s a synth, since you hate them.
But I talked to him. I was like, you can come with me.
[00:52:06] Speaker B: Yeah. I was like, you can come with me. So he comes with me.
[00:52:10] Speaker B: And then again, yeah, we get teleported up, we activate the detonator, the big nuke goes off, and then I go back to the. To the Prydwen and just talk to Elder Maxson later. And he just says, congrats. He gives me a mod for a jetpack to put on power armor.
[00:52:31] Speaker A: So you can use a jetpack? Have you tried it? Yeah.
[00:52:34] Speaker B: No, I haven’t yet. No.
[00:52:35] Speaker A: That sounds fun.
[00:52:38] Speaker B: And, yeah, he was just really happy. He’s like, but our thing’s not over yet, and I’m sure he’ll give me more missions. He hadn’t given me anything yet, but I’m sure there’s more. Actually, no. He said, no, there’s no missions. He said, this is the first time I’ll ever say there was something to use. Like, I have no orders for you, but just go out and do the job of the Brotherhood, basically.
[00:52:58] Speaker A: Look at you.
[00:52:59] Speaker B: Yeah.
[00:53:00] Speaker A: Free.
I know.
[00:53:01] Speaker B: And so. And then I sent my child or the Sean child to Sanctuary.
I was like, go, stay there.
[00:53:08] Speaker A: Okay. Yeah. That’s probably a better place for him to be living anyway.
[00:53:12] Speaker B: Yeah. And then. Yeah, it doesn’t. That was. That was my ending. It was. Yeah. It was interesting. I said I was gonna do Minutemen, and I think I realized why.
[00:53:23] Speaker B: I didn’t mean to switch, but I think I had done all the.
All the required missions for the Minutemen that you would have needed to do before the end of the game.
[00:53:36] Speaker A: Also, you probably still could have if you didn’t do something, so.
[00:53:40] Speaker B: Because when I finished the game, I had a mission for the railroad, and actually, after I took out the railroad, it went away. It said, mission failed.
[00:53:48] Speaker A: Yeah.
[00:53:48] Speaker B: It was, like, called something. Boston After Dark or something.
Yeah. And it just failed it because obviously, yeah.
[00:53:54] Speaker A: I came for the ones that I had open for the Brotherhood.
[00:53:57] Speaker B: Mm.
[00:53:58] Speaker A: Interesting. So it’s also interesting that the Minutemen doesn’t really factor in here on either of our playthroughs.
[00:54:06] Speaker B: Yeah, I’m shocked on yours that when you told me, like, it said, just inform the Brotherhood. On yours, like, it didn’t tell you to inform Brotherhood all Minutemen. Like, that’s. Yeah.
[00:54:15] Speaker A: Yeah. Or railroad. Railroad or. Yeah, just said railroad. So I guess. I guess unless you play the Minutemen, like, support the Minimum as your faction all the way through, then they don’t. They’re just kind of sideline players, which is interesting. So I’m. I’m. And I mean, okay, I don’t. There is no official designation of this, but I think either the Minutemen ending or your ending, supposedly, because the TV show, the Amazon show, is canon. It starts 15. The first season, I think, was 15 years after the end of Fallout 4.
[00:54:49] Speaker A: And actually, just randomly, I came across an article yesterday about someone really zoomed in on a promotional photo for the first season of the TV show, and it looked like the airship there is the Prydwen. So supposedly, there’s some thoughts that the canon ending is either the Brotherhood ending or the Minutemen one, because I guess the Minutemen don’t destroy the Prydwen. I don’t know.
But this all makes me very curious about how the other two endings for the Minutemen and then the one for the Institute play out.
[00:55:21] Speaker B: Yeah.
[00:55:21] Speaker A: At this point.
[00:55:23] Speaker A: Because it’s probably super different.
[00:55:26] Speaker B: Yeah. Because we get the nuclear option and then that one’s the nuclear family.
[00:55:29] Speaker A: Yeah. So, I mean, that’s literally all I know is that, you know, you side with Father and the Institute, and I’m curious how they play out. I. You know, while I’ve enjoyed this game quite a bit, a lot more than I expected so far, I rarely replay games that aren’t 10 out of 10 for me. So I’ll wait to see if anyone wants to share their stories on Discord first. And then eventually, I’m at least going to watch those two endings online. It’s actually probably, like, no commentary playthroughs of the last handful of quests, maybe on fast forward just to see how it goes. Because I’m. I’m super curious, because I think ours too were like the battling factions against each other, and then we both targeted the Institute.
I wonder if the Minutemen just kind of. What do they do? Or do they just kind of chill? Do the Institute destroy somebody or did they just kind of go along with their lives? I have no idea, because I. I did have. When I split off to tell the Railroad about the Brotherhood attacking, there was an option to continue the Institute route. So I could have still gone with the Institute at that point, but I don’t know where it goes from there. So. Curious.
[00:56:29] Speaker B: Yeah, I’m curious. I am also. I’m glad that I am. I’m actually slightly glad that I did end up kind of changing. Not realizing a change, but change to the Brotherhood of Steel, because these missions were cool, especially with the Liberty prime and stuff. So it was fun, it was cool. It was different. The whole dance thing, I like that I got to do the dance thing and then I got to speak about it here, because that was a huge twist. I was like, what?
[00:56:50] Speaker A: Oh, that’s huge.
[00:56:50] Speaker B: So, like, that’s a big twists that we may not have seen or heard about.
[00:56:55] Speaker A: So that was very, very cool. And I really enjoyed my Railroad playthrough. I mean, it did a good job. And still, even with some of the side quests, did a really good job of making you feel like you’re part of this kind of underground rebellion thing. I mean, your HQ is literally underground.
And, you know, the going and dropping, the making the Institute explode from the inside felt like an inside job. Yeah. Very, very well done, in my opinion. I mean, I think people really dislike the. Some of the RPG like older Fallout fans dislike the depth of the RPG and really dislike the conversation system because it’s not as deep. But the.
[00:57:33] Speaker A: But the story, the primary story here I think was well done enough and I enjoyed it. I think it’s also good for us that we’re starting with Fallout 4, because if we go to a future or past game, we’ll probably still like Fallout 4, not the other way around where people seem to be a little put off.
[00:57:52] Speaker A: Anyway, the main story has been a good, good ride at this point. You know, I have a note to myself as well. I am setting an assignment to actually try out the fat boy with mini nukes before putting this game down. So I will be using my nine mini nukes that I’ve stockpiled either in Far harbor or Nuka World, even if it means on just Ghouls or whatever. Because I just want to see see it happen.
I feel like I can’t go the whole game without trying it out.
[00:58:17] Speaker B: No, you gotta try it out.
[00:58:20] Speaker A: Any other parting thoughts for the main story?
[00:58:23] Speaker B: No, I was just. No, not for the main story. I enjoyed it.
Yeah, I enjoyed my playthrough as I think I definitely enjoyed it more since I actually I changed to the Brotherhood of Steel because I did enjoy those last missions.
[00:58:39] Speaker A: So it’s a happy accident for you.
[00:58:41] Speaker B: Yeah, it was.
[00:58:44] Speaker B: Excellent.
[00:58:45] Speaker A: So we are not done yet for next time. Our goal is to play and complete the DLC expansion story quests related to Far Harbor. So once you finish that expansion and as much side questing as you’re in the mood for, as usual, save and quit and hang on for next time.
[00:59:03] Speaker B: Yep, thank you everybody and we hope you played through and got to the end of the main story and enjoyed yours as well. And let us know if, yeah, you guys did institute or win the Minutemen still or what you thought if you also did Railroad or Brotherhood of Steel. So yeah, thank you for listening and we’ll talk to you next time.
[00:59:22] Speaker B: If you want to follow along and discuss our playthrough of native games on the Gaming Backlog Book Club podcast, please give us a follow on your podcast platform of choice. Spotify, Apple Podcasts, iHeartRadio, Pandora, Amazon Music or Pocketcasts, as well as our Discord and Instagram account under the same name. Thanks.